Ken elaborates on the Attention Economy - how many things people need to keep track of - for D&D 2024, and how it differs from the 2014. (and yeah, this explains his initial reaction to the Blade Ward cantrip back in Episode 5).
He reviews the idea of the Action Economy (how many things a player can do in a round), how it relates to the Attention Economy (how many things a player needs to keep track of), and the implications for speed of play.
Chapters
0:00 - Intro – What is the Attention Economy?1:15 - Action Economy vs. Attention Economy2:45 - How D&D 5E Streamlined Play3:30 - High-Level Play and Complexity Challenges4:20 - D&D 2024 – Exciting or Overwhelming?5:10 - Final Thoughts & Experimenting with the New Rules
Listen to the Episode
Watch the Episode
Watch The D&D Attention Economy - Greyhawk '76 (Ep. 7) on YouTube.