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By DigiPen Institute of Technology
The podcast currently has 23 episodes available.
Host Omaha Sternberg talks to Mark Levin and Justin Ficarrotta of Freeverse about iPad game development. Also, a conversation with Sami Lahtinen of GameHouse Mobile about game development with original and licensed IP.
Host Omaha Sternberg introduces the mysteries of trademarks for games as we talk with Greg Boyd of Davis and Gilbert, LLP. Also, we talk with producer Brett Ballow of Tozai Games about their collaboration with the DigiPen Institute of Technology to develop Sync-Ball for the iPhone.
Host Omaha Sternberg talks with studios in Singapore about the game development scene there. Featuring interviews with Raymond Wong, general manager of Koei Singapore, and Olivier de Rotalier, managing director for Ubisoft's Singapore studio.
Host Omaha Sternberg talks with the teams from DigiPen that made it into the student finalist category of the 2010 IGF. Interviews with Matt Anderson and Hamza Hutchinson of Team Dreamside Maroon, and Ben Gable, Will Graham, Chris Howard, Cameron Jacobson of Team Igneous.
Host Omaha Sternberg investigates the mysteries of game design, and what it takes to become a game designer. Includes interviews with Mike Pondsmith of the DigiPen Institute of Technology and Dave Rohrl, creative director of Playdom.
Host Omaha Sternberg talks with Ian Bogost of Persuasive Games about Serious Games on the iPhone. Also, a chat with Dr. Eyjo, Chief Economist for EVE Online, about virtual economies.
Host Omaha Sternberg talks with Robert Green of Battery Powered Games and Derek James of Polyclef Software about the basics of Android Game development; using the SDK, graphics and sound work, resources available, and the Android Marketplace.
Host Omaha Sternberg talks with David Thomas of Crispy Gamer about the how to use the used game industry. Also, we chat with Ben Kuchera of Ars Technica about the changing business models of developers and publishers.
Host Omaha Sternberg talks with Nick Fortugno of Rebel Monkey about what goes into naming a game. Also, the basics of flash games are revealed in a discussion with Jim Greer, CEO of Kongregate.
Host Omaha Sternberg investigates what it takes to become an audio engineer or sound designer. Includes interviews with Aaron Walz, lead sound designer of Walz Music, and Matt Johnston, senior producer of PopCap Games.
The podcast currently has 23 episodes available.