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“Inclusion is innovation for wider audiences”
What do you think about when you think inclusive design? In this episode we discuss the differences between accessible and inclusive design, why they both matter and NO, you can't leave it until the end.
By taking into account contextual data from one or many devices and their relationship in space, we can create more immersive user experiences that go beyond the screen and feel even more intuitive. In this episode we explore the design of spatial interactions with examples such as AirTags, HomePod mini, Apple Pay and more.
Part 2 of X having a chat about new announcements from WWDC21. In this session cover updates to watchOS 8 and MacOS Monterrey, two very interesting upgrades that bring quality of life improvements for an even deeper ecosystem integration.
WWDC21 just happened and it was jam packed with amazing new features and updates across the Apple software ecosystem. In this session we get to cover updates to iOS 15 and iPadOS 15 and share our thoughts on some questionable design decisions for some of the new betas.
In this episode we finally cover the missing announcements on our coverage of the recent Spring loaded event. We debate about the new iMac design and the "chin-gate" situation, then drool over the M1 iPad pro and finally share new mind-blowing accessibility features for the Apple Watch.
Apple's Spring is here and we get to chat about our favourite new releases, trembling tiles and missed opportunities.
After a few months in the dark and in this new audio format we are back for more Glenn and Rod chat about stuff. In this episode we ramble about Apple's new product launches, security and privacy, Apple Fitness and tingling sounds.
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