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With a group name set and arrangements made to leave Berinthas, the group now known as "The Curtain Callers" venture forth the the Krynell Mines.
As they enter the abandoned caves, they soon find that it is not as dishevelled or derelict as they supposed. Sconces were lit to guide the way toward... mine carts, set on tracks leading deeper into the mines.
Daemon figures it's a pretty fast way of getting through the mines. Surely nothing untoward would happen, right?
Wrong.
The party discuss their current situation, past choices, and future goals over magical brews and obnoxious amounts of bacon and eggs. The group discuss the prospect of breaking anonymity and travelling under a shared banner.
As the evening progresses, Shadar takes time to contemplate after an upsetting conversation with Daemon. Mina comes to his side and the couple share a reflective conversation about faith.
With the Living Paint vanquished, the party regroup to tend to the lesser of their wounds. As they rest, the blaze engulfing Berinthas is reduced to a smoulder. The party go back to town to assess the damage and find Rocket and Ven. It is there, they discover Rocket deactivated and Ven missing.
Daemon and Shadar send a message to the white Tiefling and their message is answered... but it may not be the message they'd hoped for.
Mina and Aelfric arrive at the Krynell Mountains to find Daemon and Sir Tirion in battle with The Living Paint while Shadar is bound by magical chains and seemingly lost within himself. As the pair join the fray, the painted creature lashes out with powerful attacks and magic, forcing the party to pull out all the stops to vanquish the beast.
After a harrowing and humbling trek through the swamp of sorrows in the pocket dimension created by The Living Paint, Shadar and Mina find themselves back in Berinthas where the battle is set to begin. Daemon and Sir Tirion tend to the mortally wounded Ven, whilst Mina calls for Miel as the creature flees with Delight on its back.
Shadar uses his divine power to give chase, and Tirion calls on his Griffin. With Daemon in tow, the three take to the skies to give chase. Aelfric deals with the rapidly expanding and destructive flames consuming the town, then rides with Mina as the pair gallop after the others.
At the foot of the Krynell Mountains, the party catches up to The Living Paint, but pursuit is only half the battle. The real test of their mettle is their minds... and Shadar's is quite shaken...
Shadar and Mina find themselves in some sort of pocket dimension. They stand within a swamp teeming with the writhing souls of those The Living Paint has consumed. Concerned that they may share the same fate, the duo navigate the swamps. But what lies beyond the veil of fog is something much more dangerous than any physical threat.
Aelfric, Daemon and Delight forge a plan to take the magical painting abilities from Mayor Hasker, right in the middle of the town festival. With a distraction in place, Daemon steps up to the task. Sir Tirion meets with a man who claims to know Hasker and the link to his abilities. Meanwhile, Shadar and Mina cut their date short to investigate the mass hysteria coming from the town centre. As the party regroups, a fearsome foe is revealed. And it has a hostage in tow...
While Shadar and Mina are on their date, Sit Tirion goes to report the success of the absolved Death Knight to Cynthessia in the Temple of Torm. Pleased with the Paladin's work, she offers him an audience with Mayor Julianus Hasker, a man Tirion has been eager to meet since his arrival in town.
With the immediate danger behind them, Berinthas finally seems a little safer, at least on the surface. As the town settles into a rare moment of calm, Shadar prepares for an evening he’s been quietly dreading: a date with Mina.
Awkward moments give way to genuine connection as the pair explore a festival filled with games, food, and romance, letting themselves enjoy a fleeting sense of normalcy. But Berinthas is never quite as peaceful as it seems. A strange encounter and an unsettling offer cast a shadow over the festivities, reminding them that something darker still lingers beneath the town’s cheerful glow.
What begins as a night of laughter and honesty may end with more questions than answers… and a growing sense that their time in Berinthas is far from over.
The battle beneath Berinthas reaches a breaking point as the party faces the full fury of the Death Knight. Mettle is tested, faith is pushed to its limits, and the chance at victory even comes at a cost. As Sir Tirion becomes the focus of the fallen paladin’s final malice, the group must rally together, battered and exhausted, to protect one of their own.
Bonds are tested, strengths are revealed, and concern replaces bravado as the party reckons with what is endured beneath the Temple of Torm.
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