Coffee, Code & Shaders: Real-Time Rendering Conversations

The Evolution of Global Illumination in Overwatch 2


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Today we're going to talk about this presentation by Will Piece, Senior Graphics Programmer at Blizzard Entertainment, that he gave at REAC 2025; where he details the transition of their previous GI solution to a new baked Deep Dynamic Global Illumination (DDGI) approach, which brings scalability across a wide range of hardware and streamlines artists workflows by using a vlume-based system.


Watch full presentation:

https://www.youtube.com/watch?v=0PlxPCq-DbQ


Original Copyright Free Music written, performed, and produced by TrackTribe

https://www.youtube.com/watch?v=HK9z2cR8nlM&list=PLFEJ2E5exsjrjRzhJdOYOmTlcYfK3Hz7_

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Coffee, Code & Shaders: Real-Time Rendering ConversationsBy Jacobo Ríos