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The group finally returns to The Run to unload the new group of refugees for Elder Blood Eye and his people to watch over.
Now will they go back and fight Captain Whitefang and his pirate crew or continue on to search for Captain Jack?
The break music is "Nighthawk's Redemption" lyrics by KC Siefring
The group is one day from reaching "The Run," but they have run into a snag. People are disappearing from Glint, and no one knows why.
Having escaped Captain Whitefang's ship the group deals with their current circumstances.
Bonus at the end of the episode..
Holy Hell! They are stuck in a bar fight with space clown pirates! Sounds like fun!!
The break music is "Charmed in the Darkness" lyrics by KC Siefring
In this episode, the group has to decide where their friends are, how to get to them, and what to do with little Tina and Berry!
The break music is "The Pirates" lyrics by KC Siefring
After the break, Fad had to leave, so Fad's voice changes.
We continue with the group fighting the group of Jesters on the shipwrecks. Johrock has been hit and the team is still hurt from the last battle. Hopefully, they will gain some insight on how to regain their allies.
Side note, Sorry about the lack of an episode last week. The DM needed a week off due to his day job causing a lot of stress. I hope you all enjoy this episode!
The Nightsky Syndicate must find a way to reclaim the supplies lost and defeat Captain Whitefang, leader of the Jesters.
Break Song is "Flame of the Grove" by KC Siefring
On their new ship, Glint, the group heads back to The Run for supplies. They have seen the devastation of the settlement of "Foundland", hopefully, they can scavage something to help.
The break music is "Goblin Sisters" by KC Siefring
The group leaves the group of Yetis, now reaching their goal of the crashed ship. The Flumpf seems to be losing it.
The Nightsky Syndicate has made planetfall to the Wildlife Preserve planet Cornucopia. There they are trying to find a book that will give them more information on an ancient evil dragon known as Kur and hints at the history and lore of the Spelljammer.
This episode was our first experiment in recording this game. Unfortunately, the item we recorded died and we used a backup for this portion. Hopefully, you all enjoy it.
From the publisher's feed
Campaign 1 - The Nightsky Syndicate
A group meets up on the Rock of Bral in Laughing Luigi's Tavern. There, they sign on with a Dwarf Tabaxi named Jack Whiteclaw to help him track down his old crew after being separated by a terrible attack. After securing a ship, the group leaves the Rock of Bral, only to find themselves in something much more complicated than they signed up for.
Now flying through the Astral Seas on the living Smalljammer ship, Glint, they strive to stop the evil machinations of the evil Twinki Kitty, a former Kenku Warlock ally, now Chronotyryn disciple of Kur the First, aka Kur the Demon Dragon.
Will our group be able to stop the minions of Kur and save the multiverse? Will they find their friend, Nomfaddle Tonkerbiim (a male Deep Gnome Artificer)? Or will all be lost?
Our Group consists of Our Captain, Taros Shadowstep (a male Half-Elf Ranger from Toril), His friend Ka'Ora (a female Centaur Cleric formerly of just the Sun, now working with both the Sun (PRAISE BE THE SCOOPS!) and Anubis), the Grand Admiral of Boomy Things (and first mate) Flannery Bloodfyre (a male Giff Fighter/Barbarian), Johrock Bloodfyre (a male Bugbear fighter/ Barbarian), Penna Moonshadow (a female High Elf Druid), Sharich (a Changling Rogue), their partner Kyxik (a female Tiefling Barbarian), chaotic and fun loving Calliope (A Fae Bard), the mysterious Alexi (a vampire bard), and of course our DM, Kenneth.
Join us every Monday for "The Nightsky Syndicate" and every Wednesday for "Nook of the Book"!