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On this episode of Hanselminutes, Scott talks with Bobby Lockhart, game designer and coauthor of The Game Designer’s Workbook. They explore the craft of game design, from turning ideas into playable experiences to balancing creativity with structure, and discuss how the principles in the workbook can help both aspiring and seasoned designers build better, more engaging games.
By Scott Hanselman4.8
378378 ratings
On this episode of Hanselminutes, Scott talks with Bobby Lockhart, game designer and coauthor of The Game Designer’s Workbook. They explore the craft of game design, from turning ideas into playable experiences to balancing creativity with structure, and discuss how the principles in the workbook can help both aspiring and seasoned designers build better, more engaging games.

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