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In the early stages of a game's design, it's hard to even know what questions to answer. We've hit a turning point with Escape from Wonderland where we can see the shape of the game taking form. Big, abstract questions are getting small and specific. Now that the game has real structure, what comes next?
Links:
Join the Turtlebun Discord: https://discord.gg/XD4WVDjvbz
Support our work on Patreon: https://www.patreon.com/turtlebun
Buy our games: https://turtlebun.com/
Credits:
Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/
Episode edited by Rob Abrazado: https://robabrazado.com/
Get in touch:
Designdocpod (at) gmail (dot) com
Instagram: instagram.com/turtleandbun
Bluesky: https://bsky.app/profile/turtlebun.com
5
2626 ratings
In the early stages of a game's design, it's hard to even know what questions to answer. We've hit a turning point with Escape from Wonderland where we can see the shape of the game taking form. Big, abstract questions are getting small and specific. Now that the game has real structure, what comes next?
Links:
Join the Turtlebun Discord: https://discord.gg/XD4WVDjvbz
Support our work on Patreon: https://www.patreon.com/turtlebun
Buy our games: https://turtlebun.com/
Credits:
Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/
Episode edited by Rob Abrazado: https://robabrazado.com/
Get in touch:
Designdocpod (at) gmail (dot) com
Instagram: instagram.com/turtleandbun
Bluesky: https://bsky.app/profile/turtlebun.com
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