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In this episode, we discuss the rapidly evolving field of AI and machine learning, exploring its implications for user experience (UX) research in gaming. Discussing its use in market research, user communication data collection, and more, we take an optimistic look at its potential while acknowledging ethical considerations. We also ponder the future of AI in generating adaptive surveys, game assessments, and empathetic player feedback analysis. Listen to this episode as we explore diverse viewpoints on how AI could reshape the role as a part of the game developer toolkit.
In this episode of our podcast, we go in-depth into the challenges and complexities of UX research, particularly within the gaming industry. We discuss the diversity among games and gamers worldwide and how UX researchers can connect different game features with various player groups. We also delve into the adaptation of methodologies, including AI tools in research, the impact of cultural sensitivities, and the necessity of agility and continual learning in this dynamic industry. This episode is aimed at both seasoned UX researchers and those new to the field, providing insights, discussions, and valuable tips for staying at the forefront of game UX research.
This podcast episode discusses the importance of data reliability and validity in making informed decisions. We touch on quantitative and qualitative data and highlight the need to ensure that the collected data is relevant to the research question and is valid and reliable.
What makes video games fun and keeps us playing them? In this podcast episode, we discuss what motivates people to play video games.
During this episode, Anders and Lennart talk about free-to-play and "pay-to-play" game designs. They discuss consumer feedback and how to avoid deceiving players into unfavourable behaviour. Besides that, the conversation goes into how games foster both positive and negative behaviours. It also discusses the need for longitudinal studies comparing games to other media forms to really understand their impact. The idea of introducing new rating systems is also discussed, which would give more nuanced information about a game's content and engagement level. Considering long-term effects and the need for ethical awareness within the gaming industry, the dialogue draws parallels between game development and wider societal issues, such as the opioid crisis. Join us in this episode as we explore the complex relationship between games, interaction design, consumer education, and policymaking.
In this seventh episode of the Game UX Podcast (formerly the Games User Research Book podcast, yes we have a new name), we welcome Steve Bromley, an industry veteran to explore the evolution of user research in the gaming industry and its recent adoption by big AAA companies. Learn how to make the best of both worlds in this episode.
How do you measure the impact of user research? Is it in the improvement of the user experience, or in the number of sold units? Do either of these measures make sense in a world of persistent games? And what about academic user research - does it have any impact on how games are made - and should it? In this episode, we talk about how games user research influences games and maybe even society.
There is not just one road to becoming a games user researcher; instead, we seem to be coming from various backgrounds. However, a shared trait across everyone in the field is the passion for creating the best possible user experience and the conviction to stand up for science and what it tells us about our games - whether positive or negative.
In this episode, we talk about the sometimes twisty road we need to walk to work with user research and games.
→ When you're ready, we have a book packed with information about games user research that can help you become a better games user researcher and will serve you as a handbook for years to come: gurbook.com or for at 30% discount go here: https://global.oup.com/academic/product/games-user-research-9780198794844/?promocode=ASPROMP8 We are also on Twitter @GamesURbook
You have run the user sessions, analyzed the interviews, visualized the telemetry and are now ready to report your findings to the team. But how do you do this in a way that makes your research relevant and help your colleagues take action on the findings you are presenting?
When you're ready, we have a book packed with information about games user research that can help you become a better games user researcher and will serve you as a handbook for years to come: gurbook.com or
→ For at 30% discount go to this link: https://global.oup.com/academic/product/games-user-research-9780198794844/?promocode=ASPROMP8. We are also on Twitter, Instagram, and LinkedIn: @GamesURbook
How do we get from research questions to figure out the actual research?
From the publisher's feed