In this episode of The Games That Made Us, we take a nostalgic trip back to the 1996 PlayStation classic, Resident Evil. From discovering the game through grainy magazine screenshots to the absolute terror of the first zombie, we unpack everything that makes the original survival horror icon so legendary. We discuss inventory management, classic puzzle design, the haunting save room music, memorable boss fights against Plant 42, and our thoughts on the wider franchise and future adaptations.
Tune in as we sit down with David from the retro gaming channel Game in Time to explore how this defining title shaped a whole generation of horror fans!
00:00 – Introduction: UK weather, getting hooked on Resident Evil via 90s magazines, and the Alone in the Dark connection
03:33 – The Blockbuster weekend rental experience & playing without a memory card
07:15 – Growing up on horror films vs. video game violence
11:35 – Mechanics, fixed camera angles, and mastering inventory management
18:25 – The legendary soundtrack, dog footsteps in the halls, and soothing save room themes
21:30 – Iconic enemies: Plant 42 and the terrifying Hunter introduction
32:15 – Narrative style, B-movie inspirations, and X-Files vibes
38:10 – Sequels: Why Resident Evil 2 and 3 redefined the series
43:30 – Survival horror in VR (Resident Evil 7 & Half-Life: Alyx)
51:15 – The future of Resident Evil, upcoming movie adaptations, and final thoughts
56:00 – Outro & checking out David's channel, Game in Time