Patreon: https://www.patreon.com/thegamingdiscourse
-A WB Executive Says Stupid Shit About Video Games 31:35
-Peter Moore On Future Of Game Consoles 49:36
-Activision QA Workers Form Largest Game Union 1:05:10
-Tidbits 1:07:55
WB’s J.B. Perrette:
https://tinyurl.com/ydyxyr3s
“We think (our gaming business) is a meaningful differentiator for us. We see the world–weather it be VR devices; the Vision Pro, the virtual worlds, look who knows how exactly how it evolves but certainly those types of platforms are only going to increase in scale and adoption and having eleven owned studios where were not obviously just a publisher of games but we’re actually a developer of games we think is a differentiated asset for us…the challenge we’ve had is our business historically there has been very AAA console-based…that’s a great business when you have a hit like Harry Potter, it makes the year look amazing…when you don’t have a release or unfortunately we also have disappointments as we just released Suicide Squad this quarter which was not as strong it makes it very volatile…The opportunity is to take those four franchises and develop a much more holistic approach particularly around expanding around into the mobile and muitplatform free-to-play space, which could give us a much better and more consistent set of revenue…Secondarily, live-services…Rather than just launching a one-and-done console game, how do we develop a game around, for example, a Hogwarts Legacy or Harry Potter, that is a live-service where people can live and work and build and play in that world in an ongoing basis?"
Peter Moore to IGN
https://tinyurl.com/373t2uwj
“A lot of companies, gaming companies in particular, did not exit Covid well, hired too aggressively thinking this thing was never going to wind out again. And of course it did. I always call it the Peloton theory of like, oh, we're forever going to be at home and we're forever going to be playing games and jumping on a bike. Well, no, we're not…those are the questions that are being asked right now and it'll all be tied around, do we continue to develop silicon? The role of AI, what does that mean? You can't look away from that. Are these companies willing to go another round of multi-billion? And at the same time you're gearing up for another cycle where gamers may not embrace the console and just say, you know what? I don't need this, times are tough. I've got my phone, I'm enjoying what I've got on my phone. There's plenty of games I can play. Failing that, of course I have my PC or my Mac, I can go do whatever I need to do there. And do I really need to be spending what could be five, $600 on a bespoke piece of hardware just to play games? So both the companies and gamers themselves are asking this question. What I'm saying is the questions are being asked, as they have been for the last 20 years. Are we ready to gird our loins financially for battle and all of the cost of development, silicon development? What is it that PS6 can do that PS5 can’t that would make people jump from PS5, or same with Xbox, same with Switch, right? God forbid it's just incremental. And I think that the companies are also looking at that. What can we do to extend this life cycle? And then if you're Microsoft and you're Phil Spencer, you've got Satya Nadella coming in and saying, alright, what is the future here and how does this play into the biggest strategy of cloud with Azure, with AI? What are we doing with AI game development? How do you make your games faster, cheaper, with less people? These are all the questions I think are being asked.”
Music:
"Gaming Discourse Intro" French 57
"Local Forecast - Elevator" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/
"Bleeping Demo" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/