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In this episode, Host Candis Best interviews Scott Reinke, Coordinator of the award-winning Ball State Achievements App at Ball State University in Muncie, Indiana.
This episode explores the role of emotions as a game design principle and the obstacles and opportunities this offers for higher education program planning.
Host, Candis Best interviews noted social game designer and startup coach Dr. Amy Jo Kim and game design principles and the opportunities for impact in higher education.
Host, Candis Best discusses the value of coop game design to higher education and provides a preview of the upcoming release of CollegeQorps.
This week's episode is a continuation of the Game Design for Student Success series. Host Candis Best discusses the role of progression and flow in designing experiences for students that encourage them to persist.
This episode covers the game design elements of loops and arcs and what it teaches us about the role of repetition in keeping students engaged. This is the first topic in the Game Design for Student Success series introduced in the previous episode.
This is the kickoff to a series of webinar episodes that Candis Best will be hosting on using game design principles to improve student engagement in higher education.
What if we reimagined college to be more like a dojo? Host Candis Best explores that very question in this episode.
This episode explores how and why we must sell the value of higher education to students who may not be predisposed to it.
A bonus episode discussing how the career competencies considered essential to employers map to the GENIUS Competencies
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