
Sign up to save your podcasts
Or


A game engine is a system used to build and run games. Game engines let the programmer work at a high level of abstraction by providing interfaces for graphics, physics, and scripting.
Godot is an open source and free to use game engine, which makes it unusual. Its first release was in 2014 and its features and user base have grown steadily since then.
Emilio Coppola is the Executive Director at the Godot Foundation and he joins the show to talk about the design of Godot, its scripting language, open source in game development, and more.
To learn about the new features in the Godot 4.2 release check out this blog post.
Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.
Please click here to see the transcript of this episode.
Watch the video episode here
Sponsorship inquiries: [email protected]
The post The Godot Game Engine with Emilio Coppola appeared first on Software Engineering Daily.
By Software Engineering Daily4.4
615615 ratings
A game engine is a system used to build and run games. Game engines let the programmer work at a high level of abstraction by providing interfaces for graphics, physics, and scripting.
Godot is an open source and free to use game engine, which makes it unusual. Its first release was in 2014 and its features and user base have grown steadily since then.
Emilio Coppola is the Executive Director at the Godot Foundation and he joins the show to talk about the design of Godot, its scripting language, open source in game development, and more.
To learn about the new features in the Godot 4.2 release check out this blog post.
Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.
Please click here to see the transcript of this episode.
Watch the video episode here
Sponsorship inquiries: [email protected]
The post The Godot Game Engine with Emilio Coppola appeared first on Software Engineering Daily.

272 Listeners

289 Listeners

583 Listeners

290 Listeners

45 Listeners

147 Listeners

988 Listeners

486 Listeners

188 Listeners

180 Listeners

210 Listeners

207 Listeners

64 Listeners

139 Listeners

98 Listeners