It's here - the season finale!
Tobias and I reflect on the first season, ask for your feedback and support, and nerd out about teaching and playing Her Story and the tug of war between player and designer.
Then Sam Barlow, award-winning designer of Her Story (Polygon Game of the Year 2015) and Telling Lies, joins us to discuss how games are art and how they are changing the way we understand stories, playing, and narrative.
He was so generous with his time that we decided to split the interview into two parts. Here's part 1!
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