This is our greatest epic heroic fantasy Dungeons and Dragons (D&D) campaign of all time.
The Radiant Citadel was a city-sized locale found in the Ethereal Plane that served as a hub of commerce and culture between over a score of ancient civilizations. After the eventual decline―and in some cases disappearance―of its founder groups, the Citadel also became a repository of multi-planar cultural history and lore from numerous different worlds. The Citadel as a structure was carved out of the fossilized remains of some unknown entity that formed around the Auroral Diamond. This enormous, indestructible gemstone held profound healing powers and translocation capabilities that allowed for extraplanar travel. The hue of the luminescent crystal fluctuated on irregular time intervals, for reasons that were only speculated upon. The structures and pathways of the Citadel were all carved out the same set of fossilized remains.
We hope you are hearty, hale and ready to join us as we begin a new heroic, legendary, fantasy D&D campaign: Chronicles of Legend: The Fires of War. If you’ve watched Chronicles of Frostfire, then you’re in the right place, and if you’re a new viewer, then this is exactly where you want to begin to get right in on the action, drama, mystery, blood, sweat, tears, and adventures that these, our brave heroes, get themselves into! So, adventurers, it’s time to choose a side: Do you bend the knee to Tiamat, or raise your banner for Bahamut?
CAMPAIGN LORE: Our new epic campaign opens upon a theater of war that has spread like wildfire and engulfed the entire continent of Faerun. No home, no vale, no kingdom, no individual has been left unaffected by the tides of chaos and destruction, all of which are a clarion call to the rise of Tiamat. Should her return and efforts succeed, the multiverse as we know it, will inevitably meet its demise. On her side are the Tyrants of Tiamat: cultists, red wizards, demons and devils, chromatic dragons, creatures of darkness, and other nefarious forces that fight beneath her banner. Though some are true believers to her cause, others have most to gain from the destabilization and ransack of the realms. Standing opposed to her is an unlikely alliance, the League of Bahamut: elves, humans, gnomes, dwarves, celestials, sylvans, giants, metallic dragons, adventurers and heroes, alongside many of the grand cities, its peoples, and factions of Faerun. Together they alone stand in solidarity against the tides of evil, but it is no easy feat, as every battle won, or lost, takes a toll on the lives and hopes of the entire world of Toril, and beyond. Thus, with the stage set, welcome to the Second Dragonfall War, the war to end all wars.
WATCH LIVE ON YOUTUBE▶️: https://youtu.be/WXP6B51znGU
Jon: Human/Dragon Draconic Bloodline Sorcerer
Amalia: Aasimar Tempest Cleric of Akadi
Vahera: Fire Genasi Arcane Trickster Rogue
Raswar: Silver Dragonborn Vengeance Paladin of Tempus
Enialis (Uncle 'En): Wood Elf Kensai Monk/Gunslinger
Basil: Yuan-ti Armorer Artificer and Rune Knight Fighter
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