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After narrowly escaping the horror that resides in the forest, our players find themselves at the Quarry. While still under the influence of a mind altering mushroom, Ariella stumbles down a 60 foot cliff, barely surviving. After tending to her wounds, the party begins to explore a simple dwelling at the base of the quarry. Piles of etched parchment and bark, a moldy mossy bed and a wall full of sigils would indicate that the vandal does indeed live here. With a bit of investigating, Sylvester takes a full water skin and sprays some of the contents onto a fully drawn sigil, activating it. To their horror, a frothing moss dappled grizzly bear is conjured from the runes.
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By TYLER THRASHERAfter narrowly escaping the horror that resides in the forest, our players find themselves at the Quarry. While still under the influence of a mind altering mushroom, Ariella stumbles down a 60 foot cliff, barely surviving. After tending to her wounds, the party begins to explore a simple dwelling at the base of the quarry. Piles of etched parchment and bark, a moldy mossy bed and a wall full of sigils would indicate that the vandal does indeed live here. With a bit of investigating, Sylvester takes a full water skin and sprays some of the contents onto a fully drawn sigil, activating it. To their horror, a frothing moss dappled grizzly bear is conjured from the runes.
Support the show