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Our players stage one final attack against the Ancient Oak. With Heather fully under its influence, she feels herself losing grasp of her body and mind. Fighting through dense underbrush and vigorous growth, the battle in the city park ends with the Ancient Oak fleeing back toward the city to finish the reclamation of nature. But as we know, the city guard have one motto.
Support the showOur players stage one final attack against the Ancient Oak. With Heather fully under its influence, she feels herself losing grasp of her body and mind. Fighting through dense underbrush and vigorous growth, the battle in the city park ends with the Ancient Oak fleeing back toward the city to finish the reclamation of nature. But as we know, the city guard have one motto.
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After Heather relinquishes herself to the Ancient Oak, the sheer power and presence is enough to dismantle the Arcane Citadel, threatening the security and safety it provides toward the city and the realm. The city guard decides to unlock her prison, freeing Heather and the Ancient Oak into Telemorah. A few clever spells and some tracking skills reveal that Heather has fled to the gardens surrounding the capitol building.
The path is treacherous and ravaged by robust and vigorously growing nature. Vines and roots tear through the gardens an the canopy begins to obscure any visual of the city. Blaine utilizes several sword bursts to cut a clean path but not before the curse of his wild magic unleashes some devastating consequences. With the city walls crumbling, buildings collapsing and its citizens fighting for their lives, will our player's plan work? Will Heather's efforts to embody the Ancient Oak and give it a form to destroy be enough?
After Heather relinquishes herself to the Ancient Oak, the sheer power and presence is enough to dismantle the Arcane Citadel, threatening the security and safety it provides toward the city and the realm. The city guard decides to unlock her prison, freeing Heather and the Ancient Oak into Telemorah. A few clever spells and some tracking skills reveal that Heather has fled to the gardens surrounding the capitol building.
The path is treacherous and ravaged by robust and vigorously growing nature. Vines and roots tear through the gardens an the canopy begins to obscure any visual of the city. Blaine utilizes several sword bursts to cut a clean path but not before the curse of his wild magic unleashes some devastating consequences. With the city walls crumbling, buildings collapsing and its citizens fighting for their lives, will our player's plan work? Will Heather's efforts to embody the Ancient Oak and give it a form to destroy be enough?
Support the show (https://www.patreon.com/tylerthrasher)
After narrowly escaping death several times over, our players fight their way back toward the Arcane Citadel. With very few feasible plans or any tangible strategy for saving the city, Heather decides to bring the fight straight to the source. By tapping back into the root connecting her to the Ancient Oak, Heather attempts to lure it out and stage a surprise attack. After a failed attempt she is left vulnerable, leaving a route for the Ancient Oak to bury its roots further into her mind. Heather feels her will dissipate. Her emotions, consciousness and self are slowly consumed and replaced with that of the Ancient Oak's.
Support the show (https://www.patreon.com/tylerthrasher)
After narrowly escaping death several times over, our players fight their way back toward the Arcane Citadel. With very few feasible plans or any tangible strategy for saving the city, Heather decides to bring the fight straight to the source. By tapping back into the root connecting her to the Ancient Oak, Heather attempts to lure it out and stage a surprise attack. After a failed attempt she is left vulnerable, leaving a route for the Ancient Oak to bury its roots further into her mind. Heather feels her will dissipate. Her emotions, consciousness and self are slowly consumed and replaced with that of the Ancient Oak's.
Support the showNature and carnage continue to unravel and consume the city of Telemorah while our players fight for their lives on top of the Sunrise Tavern. With Bim at the helm of combat, he formulates a plan to lure three conjured bears into the tavern, bolt the door and burn it to the ground. All is going according to plan until Bim risks his life to save Sylvester, getting himself pinned underneath a grizzly bear in the process. Bim shouts for Sylvester to escape while holding his ground underneath the grizzly bear as the tavern begins to burn. As a final arcane save, Blaine casts Mold Earth, essentially burying Bim underground in hopes of sparing his life from the burning building and the grizzly bears.
Support the showNature and carnage continue to unravel and consume the city of Telemorah while our players fight for their lives on top of the Sunrise Tavern. With Bim at the helm of combat, he formulates a plan to lure three conjured bears into the tavern, bolt the door and burn it to the ground. All is going according to plan until Bim risks his life to save Sylvester, getting himself pinned underneath a grizzly bear in the process. Bim shouts for Sylvester to escape while holding his ground underneath the grizzly bear as the tavern begins to burn. As a final arcane save, Blaine casts Mold Earth, essentially burying Bim underground in hopes of sparing his life from the burning building and the grizzly bears.
Support the show (https://www.patreon.com/tylerthrasher)
The city of Telemorah is under attack. Ancient druidic sigils are being activated throughout the city, conjuring dozens of Feyborn grizzly bears. Without much in the way of a plan, the city guards struggle to form a concrete strategy against nearly 50 bears. With no choice but to take up arms and slay whatever comes their way, our players pave a safe path to a dark and forboding tavern. With access to the roof, they get a better visual. A city overrun by nature. Bears pillaging through homes and mauling citizens, homes destroyed, giant cranes collapsing onto the city, desolation floods the city. Our players manage to conjure a message over the city warning a handful of citizens form their vantage point, only to gain the attention of three freshly summoned grizzlies.
Support the showThe city of Telemorah is under attack. Ancient druidic sigils are being activated throughout the city, conjuring dozens of Feyborn grizzly bears. Without much in the way of a plan, the city guards struggle to form a concrete strategy against nearly 50 bears. With no choice but to take up arms and slay whatever comes their way, our players pave a safe path to a dark and forboding tavern. With access to the roof, they get a better visual. A city overrun by nature. Bears pillaging through homes and mauling citizens, homes destroyed, giant cranes collapsing onto the city, desolation floods the city. Our players manage to conjure a message over the city warning a handful of citizens form their vantage point, only to gain the attention of three freshly summoned grizzlies.
Support the show (https://www.patreon.com/tylerthrasher)
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