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The rain begins to pelt down as our players race to Telemorah's only library, a safe haven of knowledge, artificer's wonders, and Ariella's overdue list. With a storm underway and fifty sigils ready to erupt with arcane terror, our players pore through book after book trying to learn anything they can about the impending threat, bears, and more importantly, the Ancient Oaks- primordial druidic entities that connects all things in the natural realm.
Support the show (https://www.patreon.com/tylerthrasher)
The rain begins to pelt down as our players race to Telemorah's only library, a safe haven of knowledge, artificer's wonders, and Ariella's overdue list. With a storm underway and fifty sigils ready to erupt with arcane terror, our players pore through book after book trying to learn anything they can about the impending threat, bears, and more importantly, the Ancient Oaks- primordial druidic entities that connects all things in the natural realm.
Support the showThe realities of an impending threat escalated far quicker than anyone could've been prepared for. Once the threat was realized, the Grizzly Wizard was moved to the Arcane Citadel- a prison that houses some of the realm's most dangerous magical terrorists. After some interrogation Theydor and the city guards learn that there are 50 sigils hidden throughout Telemorah. With not much time left, our players race against the clock and more importantly, the weather.
Support the show (https://www.patreon.com/tylerthrasher)
The realities of an impending threat escalated far quicker than anyone could've been prepared for. Once the threat was realized, the Grizzly Wizard was moved to the Arcane Citadel- a prison that houses some of the realm's most dangerous magical terrorists. After some interrogation Theydor and the city guards learn that there are 50 sigils hidden throughout Telemorah. With not much time left, our players race against the clock and more importantly, the weather.
Support the showUpon activating the sigil with water our players find themselves face to face with a fey born grizzly bear. Draped in moss with a mouth full of foam, the grizzly bear immediately beings to maul Sylvester. After a brutal skirmish, the players are able to race their way back to town- but not alone. Herds of animals parade their way toward the main road and begin to form a solid perimeter around the city walls. Panicked, our players dash past the gate and shut it, leaving an army of woodland creatures flanking Telemorah. What does this foreboding ritual mean? And will it rain?
Support the show (https://www.patreon.com/tylerthrasher)
Upon activating the sigil with water our players find themselves face to face with a fey born grizzly bear. Draped in moss with a mouth full of foam, the grizzly bear immediately beings to maul Sylvester. After a brutal skirmish, the players are able to race their way back to town- but not alone. Herds of animals parade their way toward the main road and begin to form a solid perimeter around the city walls. Panicked, our players dash past the gate and shut it, leaving an army of woodland creatures flanking Telemorah. What does this foreboding ritual mean? And will it rain?
Support the showAfter narrowly escaping the horror that resides in the forest, our players find themselves at the Quarry. While still under the influence of a mind altering mushroom, Ariella stumbles down a 60 foot cliff, barely surviving. After tending to her wounds, the party begins to explore a simple dwelling at the base of the quarry. Piles of etched parchment and bark, a moldy mossy bed and a wall full of sigils would indicate that the vandal does indeed live here. With a bit of investigating, Sylvester takes a full water skin and sprays some of the contents onto a fully drawn sigil, activating it. To their horror, a frothing moss dappled grizzly bear is conjured from the runes.
Support the show (https://www.patreon.com/tylerthrasher)
After narrowly escaping the horror that resides in the forest, our players find themselves at the Quarry. While still under the influence of a mind altering mushroom, Ariella stumbles down a 60 foot cliff, barely surviving. After tending to her wounds, the party begins to explore a simple dwelling at the base of the quarry. Piles of etched parchment and bark, a moldy mossy bed and a wall full of sigils would indicate that the vandal does indeed live here. With a bit of investigating, Sylvester takes a full water skin and sprays some of the contents onto a fully drawn sigil, activating it. To their horror, a frothing moss dappled grizzly bear is conjured from the runes.
Support the showA trek through the forest devolves into an ill omen. Ariella consumes a psychedelic mushroom and is pulled through roots of the realm while the party learns they're not alone. Woodland creatures stand their ground just a few feet away. They feel as if the forest itself does not welcome them. Tensions and anxiety heighten as a large and vengeful presence approaches them from within the trees, sending most of the party fleeing toward the quarry. All except Heather. As Heather pays her respects and reverence to the forest and nature, she feels this presence try to overcome her mind, filling her with rage and vengeance toward civilization. After barely shaking it off, she rejoins the party on the edge of the quarry. What lies at the base? And could this be the home of the mad vandal?
Support the show (https://www.patreon.com/tylerthrasher)
A trek through the forest devolves into an ill omen. Ariella consumes a psychedelic mushroom and is pulled through roots of the realm while the party learns they're not alone. Woodland creatures stand their ground just a few feet away. They feel as if the forest itself does not welcome them. Tensions and anxiety heighten as a large and vengeful presence approaches them from within the trees, sending most of the party fleeing toward the quarry. All except Heather. As Heather pays her respects and reverence to the forest and nature, she feels this presence try to overcome her mind, filling her with rage and vengeance toward civilization. After barely shaking it off, she rejoins the party on the edge of the quarry. What lies at the base? And could this be the home of the mad vandal?
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