The Lost Magic

The Lost Magic

By TYLER THRASHERLeisureGamesFiction
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The Lost Magic episodes

  • The Grizzly Wizard: Chapter 3- "A Vengeful Forest"

    After the vandal is apprehended and brought back to the barracks, our players learn that there are many more sigils around the city. A frustrating interrogation filled with ominous warnings and high pitched laughter leads the city guard to an important witness, Bim. Bim informs the guard that he had seen this man on two separate occasion dwelling deep within the woods outside Telemorah. Bim informs the city guard that he had followed this man to what would presumably be his home, an abandoned quarry hours outside of the city wall. Our players decide to get a night of rest before packing up and investigating the home of this mad vandal.  

    Support the show (https://www.patreon.com/tylerthrasher)

    1 hr 21 min
  • The Grizzly Wizard: Chapter 3- "A Vengeful Forest"

    After the vandal is apprehended and brought back to the barracks, our players learn that there are many more sigils around the city. A frustrating interrogation filled with ominous warnings and high pitched laughter leads the city guard to an important witness, Bim. Bim informs the guard that he had seen this man on two separate occasion dwelling deep within the woods outside Telemorah. Bim informs the city guard that he had followed this man to what would presumably be his home, an abandoned quarry hours outside of the city wall. Our players decide to get a night of rest before packing up and investigating the home of this mad vandal.  

    Support the show
    1 hr 21 min
  • The Grizzly Wizard: Chapter 2- "Bring Him to The Barracks"

    The city guards of Telemorah stumble upon some vandalism on the Baron's house- a sigil surrounded by runes with a single oak leaf drawn in the center exudes an ominous warning. When Blaine tries to remove it, the magic is deflected and the sigil is preserved. Its at this moment that our players respond to terrified shouts and the scattering of cityfolk as a Naked man donning a mossy and lichen vest inscribes more sigils on the library steps. 

    Support the show (https://www.patreon.com/tylerthrasher)

    1 hr 11 min
  • The Grizzly Wizard: Chapter 2- "Bring Him to The Barracks"

    The city guards of Telemorah stumble upon some vandalism on the Baron's house- a sigil surrounded by runes with a single oak leaf drawn in the center exudes an ominous warning. When Blaine tries to remove it, the magic is deflected and the sigil is preserved. Its at this moment that our players respond to terrified shouts and the scattering of cityfolk as a Naked man donning a mossy and lichen vest inscribes more sigils on the library steps. 

    Support the show
    1 hr 11 min
  • The Grizzly Wizard: Chapter 1- "The City of Telemorah"

    Welcome to the city of Telemorah. A bustling and developing locale where wooden cranes, glass and towering stone high-rises replace the once thriving forests and rivers. Our players are employed by the city guard and their captain- Theydor. While crime rates have been historically low, our players find themselves on eventless patrols, mostly at the whims and bribes up the upper class in the Emerald Estates. With the construction of the Arcane Citadel- one of the realms most powerful magical prisons, the citizens of Telemorah and the surrounding areas find themselves skeptical of magic and its historical uses. All except one. 

    Support the show (https://www.patreon.com/tylerthrasher)

    1 hr 10 min
  • The Grizzly Wizard: Chapter 1- "The City of Telemorah"

    Welcome to the city of Telemorah. A bustling and developing locale where wooden cranes, glass and towering stone high-rises replace the once thriving forests and rivers. Our players are employed by the city guard and their captain- Theydor. While crime rates have been historically low, our players find themselves on eventless patrols, mostly at the whims and bribes up the upper class in the Emerald Estates. With the construction of the Arcane Citadel- one of the realms most powerful magical prisons, the citizens of Telemorah and the surrounding areas find themselves skeptical of magic and its historical uses. All except one. 

    Support the show
    1 hr 10 min
  • Scales and Tails: Final Chapter- "Uzis-The Final Eclipse On Mankind"

    After securing the last bit of stolen gold, the Half-Tails flee for their lives as Mathazaar and his tower self destruct. With an escape at the tips of their claws, will Knick-Knack make it out alive? Will the Half-Tails finally bring their tribute to the revered Uzis? And seriously- how are they still alive?

    Support the show (https://www.patreon.com/tylerthrasher)

    57 min
  • Scales and Tails: Final Chapter- "Uzis-The Final Eclipse On Mankind"

    After securing the last bit of stolen gold, the Half-Tails flee for their lives as Mathazaar and his tower self destruct. With an escape at the tips of their claws, will Knick-Knack make it out alive? Will the Half-Tails finally bring their tribute to the revered Uzis? And seriously- how are they still alive?

    Support the show
    57 min
  • Scales and Tails: Chapter 12- "Fight and Flight"

    After coming face to face with the "Master of Mirage" our favorite kobolds learn a thing or two about Mathazaar. One, he's been roleplay torturing citizens from Stonegrove. Two, he's not all that great at hiding. And Three, he's incredibly susceptible to cursed flames. After the golden cauldron is tipped over, Mathazaar is engulfed in liquid blue fire that transforms him into an arcane murder machine. The Half-Tails are on the precipice of their advneture. Will they defeat Mathazaar? Will they retrieve their gold and bring it to Uzis? Does this all seem a little too miraculous for 3 kobolds?

    Support the show (https://www.patreon.com/tylerthrasher)

    28 min
  • Scales and Tails: Chapter 12- "Fight and Flight"

    After coming face to face with the "Master of Mirage" our favorite kobolds learn a thing or two about Mathazaar. One, he's been roleplay torturing citizens from Stonegrove. Two, he's not all that great at hiding. And Three, he's incredibly susceptible to cursed flames. After the golden cauldron is tipped over, Mathazaar is engulfed in liquid blue fire that transforms him into an arcane murder machine. The Half-Tails are on the precipice of their advneture. Will they defeat Mathazaar? Will they retrieve their gold and bring it to Uzis? Does this all seem a little too miraculous for 3 kobolds?

    Support the show
    28 min

About The Lost Magic

From the publisher's feed

A series of seemingly unrelated short stories told within the world of Dungeons and Dragons. Written and hosted by Tyler Thrasher.