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We continue to drive down deeper into our real-time worldbuilding experiment armed with the comments of our listeners.
Having been playing through the Lord of the Rings Roleplaying Game, we’ve experienced firsthand how alterations to the classes available for players really helps to lend a unique and immersive quality to the campaign setting – setting it apart from all others.
In this episode, Tony, Chris, and Dave sit down to build the most classic D&D class, the Fighter, in our Boomtown campaign setting. We take him from 1st to 3rd level and, along the way, discuss the changes that reflect our weird west setting. Make sure to Join the Conversation!
3:28 1st level, first things first… what’s their name?
4:10 Rolling out Roland’s stats.
6:00 Saving Throws and Proficiencies.
8:20 Six-shooters and Leather Dusters… cowboys didn’t have full plate armor.
10:50 The Frontier Pack.
11:30 Assigning Roland’s attributes.
16:00 Two changes to the skills list in Boomtown.
26:45 Equipment and weapons.
29:45 Fighting Styles.
40:20 2nd Level… we add to Action Surge.
46:15 3rd Level… the Martial Archetypes of Boomtown.
54:10 Final Thoughts.
By The 3 Wise DMs4.9
4747 ratings
We continue to drive down deeper into our real-time worldbuilding experiment armed with the comments of our listeners.
Having been playing through the Lord of the Rings Roleplaying Game, we’ve experienced firsthand how alterations to the classes available for players really helps to lend a unique and immersive quality to the campaign setting – setting it apart from all others.
In this episode, Tony, Chris, and Dave sit down to build the most classic D&D class, the Fighter, in our Boomtown campaign setting. We take him from 1st to 3rd level and, along the way, discuss the changes that reflect our weird west setting. Make sure to Join the Conversation!
3:28 1st level, first things first… what’s their name?
4:10 Rolling out Roland’s stats.
6:00 Saving Throws and Proficiencies.
8:20 Six-shooters and Leather Dusters… cowboys didn’t have full plate armor.
10:50 The Frontier Pack.
11:30 Assigning Roland’s attributes.
16:00 Two changes to the skills list in Boomtown.
26:45 Equipment and weapons.
29:45 Fighting Styles.
40:20 2nd Level… we add to Action Surge.
46:15 3rd Level… the Martial Archetypes of Boomtown.
54:10 Final Thoughts.

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