Andy Tsen is the Co-founder and CEO of Ramen VR, builders of the VR MMO Zenith: The Last City. Andy has held product and engineering roles at various top-grossing social and mobile free-to-play gaming studios, including Metamoki, GREE, Mobee, and Jana. Before Ramen, he was the CEO at TribeVR, a builder of multiplayer games that he helped co-found. From 2014-2016, Andy was a co-organizer for Boston VR, the second-largest VR community in the US. He is also an alum of Y Combinator, the world's leading startup accelerator.
In this episode…
Starting a video game studio is a challenging endeavor with potential pitfalls, including high startup costs, the need to find trustworthy partners, increasing competition, and the ever-changing nature of the industry. However, for those who are serious about making their dream a reality, what priorities should they focus on?
Andy Tsen, a video game industry veteran, offers three pillars of advice: assemble a trustworthy team, design a concept, and create a marketing strategy. Game development requires patience and long hours, so surround yourself with committed, talented, and reliable individuals. Additionally, the team should include experienced professionals with the skills and expertise necessary to bring the studio's vision to life. It is also vital to create a culture of collaboration and innovation. Although owning a studio is exciting, its success depends on having appealing products. So Andy encourages having a clear vision of the types of games you want to develop. However, creating cutting-edge video games is only possible with an iron-clad marketing strategy. Beyond materials like blog posts and social media, Andy suggests posting information on Reddit, building a website illustrating concept art, and teasing potential buyers with surprising reveals.
In this episode of the Here's Waldo Podcast with Lizzie Mintus, Andy Tsen, Co-founder and CEO at Ramen VR, discusses the ebbs and flows of the VR gaming industry. Andy shares the inspiration for founding Ramen VR, overcoming rejection, and advice for breaking into the video game space and starting a studio.