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Transcript
This week, Sam talks with Clayton Notestine about hexagons and hex maps. Some topics discussed include:
* The birth of RPGs out of wargaming
* Avalon Hill’s hex map
* The vibes of different numbers
* Why hexes and not squares?
* The hex’s modularity
* How RPGs create stories in the fiction and at the table
* Leaving hexes empty
* Travel in RPGs
* Hex flowers
Clayton can be found @ClayNotestine on Twitter, @ExplorersDesign on Bluesky and dice.camp, at explorers.itch.io, and of course at explorersdesign.com. That’s also where you can get his sick layout templates and join the explorers design discord. I’ll see you in there.
You can find Sam on Bluesky, Twitter, dice.camp, and itch @sdunnewold.
Our logo was designed by sporgory, and our theme song is Sunset Bridge by Purely Grey.
Join the Dice Exploder Discord to talk about the show!
By Sam Dunnewold5
2525 ratings
Transcript
This week, Sam talks with Clayton Notestine about hexagons and hex maps. Some topics discussed include:
* The birth of RPGs out of wargaming
* Avalon Hill’s hex map
* The vibes of different numbers
* Why hexes and not squares?
* The hex’s modularity
* How RPGs create stories in the fiction and at the table
* Leaving hexes empty
* Travel in RPGs
* Hex flowers
Clayton can be found @ClayNotestine on Twitter, @ExplorersDesign on Bluesky and dice.camp, at explorers.itch.io, and of course at explorersdesign.com. That’s also where you can get his sick layout templates and join the explorers design discord. I’ll see you in there.
You can find Sam on Bluesky, Twitter, dice.camp, and itch @sdunnewold.
Our logo was designed by sporgory, and our theme song is Sunset Bridge by Purely Grey.
Join the Dice Exploder Discord to talk about the show!

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