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Strangers approach. Elven travelers seeking shelter. Will they have any answers for Gwen as she is looking for any thread that leads to her father? Continuing through the wilds has proven a daunting experience. Tricks and turns that leave our Hired Swords dismayed but not so discouraged they cannot carry on. Onward, to the Stone Mountains!
Krigs, Davon, Gwen and Joxxer continue through the Wilds set for The Stone Mountains. With days left to trek these forests caution is paramount as our Hired Swords find themselves being watched in the night. Of all the members in this small band of friends, Krigs counts the days with every step as the words "One Week" ring over and over in his mind.
Our heroes set out into the wilds with all signs pointed straight for the Stone Mountains. Seems misfortune is going to nip at the heels of these fateful few. A reminder of mortality that will shake one hero to their core.
Having accepted a contract from The Tower of Testing, Francine Einhorn tells a harrowing tale of her missing father Dilmar. Her story plucks the heartstrings of our heroes yet Krigs is apprehensive to return to the land he's spent much of his long life. Still, they agree to help Francine and prepare to set out for the Stone Mountains in search of Dilmar.
Determined to get to the bottom of what's happening in Wildhill, our adventurers set out to sign up for another job. What they didn't expect was to find a posting that hit Gwendolyn so close to home. Potentially divisive decisions must be made. Can our "heroes" neglect such an innocent and honest request?
A day spent around town, forging contingencies and making new "Friends." Krigs, Davon, Joxxer and Gwen form something of a pact bond to see this adventure through. Don't forget Dale though! Looking for information and investigation leads our gang to the bottom of a stein. Or two. Or three..
After receiving fortunes from Meredith Toliver, our heroes are greeted with the unwelcome stir of Marias losing his cool. Forced to deal with his temper, plans quickly form to ensure the success of the greater worries of the day. What does the Chief know? What's going on behind the scenes of Wildhill?
The rescue mission for Vip comes to an abrupt end.. Fears confirmed.. Anger stoked, our heroes must take a moment to gather their heads. That proves to be near impossible with a rage-filled Marias storming back to Wildhill. To find answers, our travelers visit the Widow Tolliver. Can they find the information they seek or do they only find more questions?
Surrounded by burrowed holes in the forests of Wildhill, Krigs and Gwendolyn devise a plan to try and rescue Vip. Are our heroes too late? Why were Marias, Edi and Vip sent out into the wilds to almost certain doom? What can be done?
Krigs, Davon, Gwen and Joxxer have followed Marias and Edi in the hunt for their friend Vip. They've stumbled on the creature's nest.. Many nests, actually. Can our heroes get to Vip in time?
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