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One of the hardest lessons in game design is coming to terms with the fact that many of our favorite ideas will remain unrealized. In this episode, we explore the games we may never complete, our lingering dream of bringing them to life, and how accepting their incompleteness might help us face the reality of death.
Links/Credits:
Website: turtlebun.com
Patreon: patreon.com/turtlebun
Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/
Episode edited by Rob Abrazado: https://robabrazado.com/
Support Design Doc with a coffee: https://ko-fi.com/designdoc
Get in touch:
Designdocpod (at) gmail (dot) com
Turtlebun Discord: https://discord.gg/XD4WVDjvbz
instagram.com/turtleandbun
By Hannah Shaffer and Evan Rowland5
2727 ratings
One of the hardest lessons in game design is coming to terms with the fact that many of our favorite ideas will remain unrealized. In this episode, we explore the games we may never complete, our lingering dream of bringing them to life, and how accepting their incompleteness might help us face the reality of death.
Links/Credits:
Website: turtlebun.com
Patreon: patreon.com/turtlebun
Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/
Episode edited by Rob Abrazado: https://robabrazado.com/
Support Design Doc with a coffee: https://ko-fi.com/designdoc
Get in touch:
Designdocpod (at) gmail (dot) com
Turtlebun Discord: https://discord.gg/XD4WVDjvbz
instagram.com/turtleandbun

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