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Last time on Immaculate Chaos, Angus, Ari, and Obsidian return to Kheseatia after retrieving Zahlia and her new familiar 'Kip'. Meanwhile trouble has been brewed in the form of Sake and Jake attempts to control another's drunken misadventure. Once again Anathema, Join Battle.
Last time on Immaculate Chaos, Ari grabbed the remnants of a forgotten candle and gained a cursed tattoo. Now removed from the link shared with the rest of the circle she submerges her cursed hand into the waters of Selkie to unknown affect. Once again Anathema, Join Battle.
Last time on Immaculate Chaos, Jack was exploring the layout and denizens of Kheseatia. After a mysterious meeting with the Goddess of the Dark Wood he begins to explore what hides behind the temple. Once again Anathema, Join Battle.
Last time on Immaculate Chaos, the circle struggled to understand the half of an artifact frame while Jack discovers hidden passages leading to the Carriage House and the back of Angus's forge. Thanks to Fen, Angus discovers a near endless list of names within his forge with a incredulous constellation of a log. Once again Anathema, Join Battle.
Last time on Immaculate Chaos, the circle was piecing together the story behind the missing Visrel and Fen. As Jack shares information, and body parts, with Angus he ignores the information and fixates on the Jack's white coat. Once again Anathema, Join Battle.
Last time on Immaculate Chaos, the circle was nearly lost in the Mists of the Charred Chimney. Zahlia and Visrel trust an eternal pressure and voluntarily sacrifice eleven motes of peripheral essence to the pull. Fen is summoned and forcefully guides them to the safety of the Manor. Once again Anathema, Join Battle.
Last time on Immaculate Chaos, the circle accidentally sobered up Selkie to discover information long since lost to time. As the miners return Selkie slowly sinks once again sinks into the murky depths of a drugged stupor. Once again Anathema, Join Battle.
Last time on Immaculate Chaos, the circle managed to gain entrance to the Overseer's chambers of the Charred Chimney. Within they discovered the charred remains of a journal and the entrapped chambers of a water elemental named Selkie. Once again Anathema, Join Battle.
The circle arrived in Kheseatia and began investigating the Manor House. From moving bodies to bubblling black liquid they find themselves once again separated as loud bangs echo throughout the house.
The circle escaped Nexus and anchored the Arc-n-Ciel along the north shore of the Yellow River. On the shore Zahlia revealed a high power spell that created a mansion of lillies where they could rest, relax and discuss whate actions to take next.
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