You will find no more government driven institution on Taladas, than The Imperial League of Minotaurs. Second to that is the Gladiator driven Minotaur Justice, The Army of the League and the Merchants of the League. Buy Time of the Dragon: https://www.drivethrurpg.com/product/16960/Time-of-the-Dragon-2e?affiliate_id=50797
https://youtu.be/VaXdaeev-hM
Transcript
Cold Open
If you thought Istar was an empire that echoed Rome, then please allow me to introduce you to this...
Intro
Welcome to another DragonLance Saga episode. My name is Adam and today we are going to talk about The Imperial League of Minotaurs on Taladas. I would like to take a moment and thank the members of this channel, and invite you to consider becoming a member by visiting the link in the description below. You can even pick up Dragonlance gaming materials using my affiliate link. I am referencing the Time of the Dragon boxed set for this information. If I leave anything out or misspeak, please leave a comment below.
Discussion
As I mentioned, you will find no empire on all of Krynn in any time that challenges the might and governmental institutions, except perhaps for Old Aruim, than the Imperial League of Minotaurs. It is composed of five great cities, races of all kinds, a convoluted Might is Right based Minotaur justice system, and a military of unmatched size and training. But to truly understand this interesting and diverse empire, we should start from the beginning and talk about its founding. Before the cataclysm, Old Aurim was the greatest wonder of the world, however, much as Thenol was created by refugees of Aurim, so too was the Imperial League of Minotaurs, at least in spirit. Out of the rusty Aurim province of Styrllia, two leaders would travel to new lands: Guidan and Kristophus. Based on reports from scouts about the massive volcano in the center of the land, they decided to split the group in two, Guidan would travel south then west and Kristophus would travel west.
The trek for Kristophus was long and grueling, facing many dark and dangerous obstacles. As the journey to the western shore failed to reveal the promised Utopia, groups would abandon the journey and establish small villages along the way These villages are now remnants of those traitors to the vision of Kristophus, forced to continue their ghostly work after life on overgrown and reclaimed lands. Eventually the group would reach the coast and founded the town of Kristophan in New Styrllia. The people were divided into classes: the loyal families and the rebels. The loyal families were granted land and exempt from taxes, increasing their station and fortunes . The rebels were given to the loyal families in the form of slaves. And then the Minotaurs arrived. Sailing north from Istar on Ansalon, they crossed the western ocean and began as pirates, but their ambitions of an Empire led them to the settlements of Kristophus. They were led by Eragas the Bruitish, and this minotaur seized the government of New Styrllia, and proclaimed himself Emperor.
The military might of the minotaurs was to be unmatched, and any dissenters were eagerly removed. They created a hybrid form of government inspired by the Pirate Kingdoms of Ansalon and the laws and customs of Istar.They also included modern and local traditions making the integration easier. The empire currently sits with five provinces, New Styrllia, the capital, home to the two great cities of Kristophan and Trilloman. New Styrllia is best known for its wide plains and farmlands. Kristophan is the imperial capital and center of government an...