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Dr. Ben Angell returns to Critical Moves to lead a discussion on innovation in strategy games, the topic he chose when we interviewed him on his work for the Age of Empires 2 Chronicles DLC. Jack and Tim join him in examining why so many RTS releases are clones of four foundational titles, whether Paradox is genuinely pushing its games forward or just layering complexity, and what cross-genre pollination has produced in recent years. The conversation covers turn-based design, tutorialization, RPG elements in strategy, the challenge of designing a third faction for Beyond All Reason, and the first major post-launch changes arriving in Civ 7's Test of Time update. Ben draws on his development experience at Ensemble Studios, Ubisoft Düsseldorf, and Capture Age to give a behind-the-scenes perspective on why innovation is harder than it looks and where the genre might actually find room to move.
https://criticalmovespodcast.com
By Critical Moves PodcastDr. Ben Angell returns to Critical Moves to lead a discussion on innovation in strategy games, the topic he chose when we interviewed him on his work for the Age of Empires 2 Chronicles DLC. Jack and Tim join him in examining why so many RTS releases are clones of four foundational titles, whether Paradox is genuinely pushing its games forward or just layering complexity, and what cross-genre pollination has produced in recent years. The conversation covers turn-based design, tutorialization, RPG elements in strategy, the challenge of designing a third faction for Beyond All Reason, and the first major post-launch changes arriving in Civ 7's Test of Time update. Ben draws on his development experience at Ensemble Studios, Ubisoft Düsseldorf, and Capture Age to give a behind-the-scenes perspective on why innovation is harder than it looks and where the genre might actually find room to move.
https://criticalmovespodcast.com