Last week at Gamescom, I purchased an early unit of the Byowave Proteus Accessibility controller. Some teething issues aside, there's a really promising controller here, mostly caveatted by price.
With Gamescom right around the corner, now seems like a good time to discuss how large gaming conventions could make queuing experiences more accessible for disabled attendees.
While accessibility should first and foremost be designed to benefit disabled people, thinking in broad terms about accessibility impacts means accepting that there are other people with valid use cases who benefit when accessibility is broad in scope.
Summer Games Fest 2023 had me hoping we'd see more accessibility announcements from the 2024 livestream season. Why do I think that didn't materialise?
OpenDyslexic becoming more commonly offered by game developers is great, but it can't be the entirety of the conversation when it comes to dyslexia support.
Proof that Dark Souls could have an easy mode without it breaking the intended tone. A beautifully accessible souls-like, with one dimly glaring issue.
The PlayStation Access Controller's highly customisable nature can make it daunting to set up initially? Would offering layout presets be benefitial, or cause more problems than it fixes?
12 min
About The LauraKBuzz Podcast
From the publisher's feed
Podquisition. SyFy FanGrrls Contributor. LPVG. Ex Destructoid UK EIC + Former News Editor @ Kotaku UK. Author: Uncomfortable Labels + Things I Learned From Mario’s Butt.