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Our adventurers face an old foe yet again, but this time, the combat is child's play. (Like, literally. Many of our heroes are still temporarily children)
TW: Language, talk about cannibalism, violence.
Sarichin is left playing babysitter as the rest of the party reverts to their 8 year old selves … but who can actually be trusted to be in charge?
TW: Cannibalism, violence, death
Our heroes dig into interrogating the enemy. But charmed or not, the enemy isn't interested in being helpful. What's a group of adventurers to do?
TW: Language, violence
The group grapples with sibling arguments, an unsuccessful intervention, and foes who just won't stay dead.
TW: Violence
Our adventurers are reunited with a... friend?... as they discover someone maybe shouldn't drink alcohol.
TW: Language, drinking, violence
Our heroes arrive in Fireglow to find there's a bit of a whole to-do happening, and maybe they should see a cleric?
TW: language, violence
Some hard truths are uncovered about Sarichin's horn playing as our heroes face off with a former coworker of Rikki's.
TW: Language, violence
It's time to toot our own horns as the adventurers make their way to the Archers... only to run into an old friend along the way.
TW: Language, innuendo, drugs
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