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The Lenses of Game Design: Part 10
Welcome back, wanderer.
It's been a couple weeks since our last peek into the lenses from The Art of Game Design, so let's jump into four more.
This time Crowe Whitney returns to sit down and examine the Lens of Action, the Lens of Goals, the Lens of Rules, and the Lens of Skill. These lenses can be used to examine the mechanics that shape various gaming experiences - whether they be tabletop adventures, board game
Grab a seat and join in!
Crowe:
-> Website
-> LinkedIn
-> Twitter
-> Twitch
The Corner of Story and Game:
-> Discord
-> Facebook
-> Instagram
-> Twitter
-> TikTok
-> Threads
-> Bluesky
-> LinkedIn
-> Email: [email protected]
Please let me know if you have any questions or comments on this or any other episode. Be sure to subscribe to the podcast to hear more conversations with professionals in the video game, tabletop, and fiction industries.
The Lenses of Game Design: Part 10
Welcome back, wanderer.
It's been a couple weeks since our last peek into the lenses from The Art of Game Design, so let's jump into four more.
This time Crowe Whitney returns to sit down and examine the Lens of Action, the Lens of Goals, the Lens of Rules, and the Lens of Skill. These lenses can be used to examine the mechanics that shape various gaming experiences - whether they be tabletop adventures, board game
Grab a seat and join in!
Crowe:
-> Website
-> LinkedIn
-> Twitter
-> Twitch
The Corner of Story and Game:
-> Discord
-> Facebook
-> Instagram
-> Twitter
-> TikTok
-> Threads
-> Bluesky
-> LinkedIn
-> Email: [email protected]
Please let me know if you have any questions or comments on this or any other episode. Be sure to subscribe to the podcast to hear more conversations with professionals in the video game, tabletop, and fiction industries.