Since 1996, the Pokémon franchise has welcomed new and older players alike with various additions to their battle mechanics since the series' origin, including a variety of integrations that smoothened gameplay and made battling a more accessible concept. This episode looks at a specific category of Pokémon battling known as "Battle Gimmicks," indicating their lack of permanence and individuality as an added mechanic in the games such gimmicks were introduced in. Tune in to hear, in-depth, about the four prominent battle gimmicks introduced thus far (c. 2022)!
00:38 - What are Battle Gimmicks?
11:32 - The Evolution of Added Battle Mechanics (Optional Listen)
> 16:23 - Double Battle Format, Natures, and Held Items
> 24:56 - "STAB" and Abilities
> 30:59 - The Physical/Special Split
> 32:32 - Triple & Rotation Battles
35:41 - A Big Bang: Mega Evolution
> 41:04 - Pokémon Examples
1:01:16 - Dance Off: Z-Moves
1:06:58 - Go Big or Go Home: Dynamaxing
> 1:09:54 - What are Max Raid Battles?
1:29:25 - Crystalline Power: Terastalizing
> 1:36:24 - What are Tera Raid Battles?
> 1:58:58 - Ranking the Battle Gimmicks (Optional Listen)
- Pokémon Battle Gimmicks: "Walk Down Memory Lane"
The Lore Research Lab Reference Episodes
(I do not claim ownership over the products, sources, and images that come from this game; images have been taken from my own copy of Pokémon Scarlet and are solely being used for entertainment purposes.)