The Manhattan Tabletop Project

The Manhattan Tabletop Project

By The Manhattan Tabletop ProjectFictionComedy Fiction
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The Manhattan Tabletop Project episodes

  • Battle for the Clutch

    The party puts their plans into action and attempts to invade The Clutch to deal with the werewolf problem that has been plaguing Baker's Gap once and for all, but the best laid plans often go wrong.

    3 hr 47 min
  • The Night Before

    After discovering the Mutter has gone missing, the party is forced to deal with the werewolves. They spend a day tying up some loose ends and gathering materials as they prepare for what may very well be their last battle to rid Baker's Gap of the death that has been plaguing the town.

    4 hr 6 min
  • Moving Pictures

    The party ties up some loose ends after dealing with the revelations from the night before, all while rabbits seem to be accosting the party one by one with horrible visions. Ulysses develops some strange photographs and discovers a connection to someone he didn't want involved the horrors in Bakers Gap.

    3 hr 49 min
  • A Crossroad of Conflicts

    The group attempts to decipher their strange dreams and figure out a path forward. With so many evils hanging over their heads the group struggles to decide which one to tackle first, and this crossroads of conflicts is made even more complicated when Chester gets some new from Kentucky.

    3 hr 41 min
  • You Promised

    Combat with ghosts from Laura's past takes over the farm. A dark secret from Ulysses' time in the war comes to light. A brother comes to save the day. And feelings become tangled. Diverging paths into the future obscure the party's forward motion, but one thing stays true: they all made a promise.

    2 hr 46 min
  • Revelations

    After leaving Jimmy's Hell, the group rides back to the Walker's House with Melvin to gather information and talk about what happened while they were gone. They return to Baker's Gap to find the county sheriffs have arrived to help investigate the fire at Geraldine's. While lying low and recovering from their adventure, a few visitors show up at Lester's house looking to recover a debt.

    3 hr 6 min
  • Up In Smoke

    Cecil and Lester make a questionable decision to cover their tracks after the events of last episode before the party ventures to the outskirts of the town of Paradise where they enter the forest known as Jimmy's Hell. A labyrinth that seems to occupy its own reality inhabited by a lost spirit and a weary guardian.

    1 hr 57 min
  • It's Going To Be Okay

    After being afflicted with a strange aging magic, the group begins to question some of the folks involved with the music that seems to have been the source of the spell. The one promising lead they find sees them venturing to the nearby town of Paradise, but on the way they have an unfortunate meeting with an old adversary.

    2 hr 30 min
  • The Romp

    Our group finds themselves getting ready for The Romp, a harvest festival held in Baker's Gap, with the whole town participating. With corn mazes, auctions, dancing, and a whole festival yard, The Romp is sure to have something for everyone, but nothing ever goes smoothly in The Gap.

    3 hr 23 min
  • The Moonshiner

    In this episode, the group learns a bit more from the Walker's before heading back to Baker's Gap to help set up for The Romp. They also learn that Bill has entered into a dangerous contract with an even more dangerous person named The Moonshiner.

    3 hr 8 min

About The Manhattan Tabletop Project

From the publisher's feed

A group of friends embark on a journey through the wide world of Tabletop Roleplaying Games. Unlikely heroes and neurodivergent comedy meld together to create stories that are both hilarious and…