Episode 42 of Let's Remember Some Cards! A Magic: The Gathering podcast about the cards, sets, and stories that make Magic the game we love.
This week, we talk about a weird bunch of cards - Magic’s red “chaos” rares. These cards can make games pretty wild...but which ones are fun? Which ones ruin games? Are there any that you should be throwing into your commander decks? Come and help us find out.
Impulsive Maneuvers
Capricious Efreet
Warp World
Confusion in the Ranks
Grip of Chaos
Risky Move
Chaos Warp
Tyrant of Discord
Elkin Lair
Possibility Storm
Thieves’ Auction
Haphazard Bombardment
Whims of the Fates
Wild Evocation
Goblin Game
The “Monty Hall Problem”: https://www.montyhallproblem.com/
Chaos is a Ladder: https://www.youtube.com/watch?v=iRS8a8HjqFs
Whims of the Fates Odds for 2 players:
Player X has piles X1 X2 X!; Player Y has piles Y1 Y2 Y!; where 1 and 2 are empty piles.
44% chance no permanents are chosen: (X1 Y1), (X1 Y2), (X2 Y1), (X2 Y2)
22% chance only Player X loses all permaments: (X! Y1), (X! Y2)
22% chance only Player Y loses all permaments: (X1 Y!), (X2 Y!)
11% chance the board is wiped: (X! Y!)
Whims of the Fates Odds for 4 players:
Player X has piles X1 X2 X!; Player Y has piles Y1 Y2 Y!; Player Z has piles Z1 Z2 Z!, player Q has piles Q1 Q2 Q!; where 1 and 2 are empty piles.
20% chance no permanents are chosen
40% chance one player loses all permanents
30% chance two players lose all permanents
10% chance three players lose all permanents
1% chance everyone loses all permanents
Intro Music: http://freemusicarchive.org/music/TRG_Banks/This_train_doesnt_stop_at_Rugby/This_train_doesnt_stop_at_Rugby
Outro Music: http://freemusicarchive.org/music/Ryan_Andersen/Swimming/Sunday_Morning_Sun