The MIDiA Podcast

The MIDiA Podcast

By MIDiA ResearchTV & FilmLeisureMusic
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The MIDiA Podcast episodes

  • Introduction to season 2: Surviving the Attention Recession
    MIDiA's music, games and cultural insights analysts (Mark Mulligan, Karol Severin and Hanna Kahlert) chat the attention recession - what it is, what to expect, and what comes next for the new era of entertainment beyond the traditional dynamics of consumption.

    Hosted on Acast. See acast.com/privacy for more information.

    25 min
  • Culture of Consumption
    In episode 5, guest speaker David Freer of O Street and MIDiA consulting director Keith Jopling chat with cultural trends analyst Hanna Kahlert on the way the pandemic and lockdowns have shaped the cultures of business and consumption moving forward into 2021.

    Hosted on Acast. See acast.com/privacy for more information.

    37 min
  • The Subscription Economy
    In episode 4, Keith chats with Mark, MIDiA MD and music guru, and Tim, research director and video analyst, about the future of subscriptions post-pandemic and in a potential recession.

    Hosted on Acast. See acast.com/privacy for more information.

    34 min
  • Sports & Gaming
    In episode 3, MIDiA's gaming and sports analysts, Karol and Alistair, discuss with video analyst Tim the post-pandemic and recessionary implications on their respective industries and how the propositions are evolving to meet the times.

    Hosted on Acast. See acast.com/privacy for more information.

    32 min
  • Advertising
    Episode 2 of the Post-Pandemic Programming series focuses on the impact of the global crisis on digital advertising, and what this means for entertainment companies with Karol (games specialist), Hanna (cultural insights) and Tim (video).

    Hosted on Acast. See acast.com/privacy for more information.

    38 min

About The MIDiA Podcast

From the publisher's feed

MIDiA delves into podcasting with this series looking at what the pandemic and recession mean for entertainment industries – from music, to sports, games, video, consumer culture and advertising – as…