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The party meets with Mamba's coachman who clues them in on the ethics of The Twelvefold Reach. Later, Rook makes a new friend.
The party gossips with Mamba and the Wokutane militiamen, Kree and Rook discuss covering up problems, and everyone sleeps on it.
Uloth splits, Kree and Levi discuss Rook's mindset, and the party leaves The Grand Erg.
Escaping into the desert, the party catches their breath. Levi helps Kree, and Uloth plots a course.
Pandemonium unfolds as the party continues their heist for a mule and drinking water.
Rook confirms the prisoners of the camp, reads some lips and lets it rip.
Kree attunes to his sought-after stone, Levi explores motivations, and the sun sets within The Grand Erg.
Fresh on the material plane, the party get more details on their situation and look for an alternate route out of the Ebon Mines.
Interim Adventurer's Guild Party #4 irons out and executes their plan to escape The Clockwork Nirvana of Mechanus.
Semantics are argued, Gertie works diligently, Levi focuses deeply and an eight-legged plan is hatched.
From the publisher's feed
Join The Nasty Table, where five friends and longtime players of Table Top Role-Playing games play together in various campaigns across different systems and settings (Delta Green,…
Currently Playing: Dungeons and Dragons 5e
Tune in for new TTRPG actual play episodes every Tuesday!
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