Welcome to The Nonlinear Library, where we use Text-to-Speech software to convert the best writing from the Rationalist and EA communities into audio. This is: Here's the exit., published by Valentine on November 21, 2022 on LessWrong.
There's a kind of game here on Less Wrong.
It's the kind of game that's a little rude to point out. Part of how it works is by not being named.
Or rather, attempts to name it get dissected so everyone can agree to continue ignoring the fact that it's a game.
So I'm going to do the rude thing. But I mean to do so gently. It's not my intention to end the game. I really do respect the right for folk to keep playing it if they want.
Instead I want to offer an exit to those who would really, really like one.
I know I really super would have liked that back in 2015 & 2016. That was the peak of my hell in rationalist circles.
I'm watching the game intensify this year. Folk have been talking about this a lot. How there's a ton more talk of AI here, and a stronger tone of doom.
I bet this is just too intense for some folk. It was for me when I was playing. I just didn't know how to stop. I kind of had to break down in order to stop. All the way to a brush with severe depression and suicide.
And it also ate parts of my life I dearly, dearly wish I could get back.
So, in case this is audible and precious to some of you, I'd like to point a way to ease.
The Apocalypse Game
The upshot is this:
You have to live in a kind of mental illusion to be in terror of the end of the world.
Illusions don't look on the inside like illusions. They look like how things really are.
Part of how this one does the "daughter's arm" thing is by redirecting attention to facts and arguments.
"Here's why the argument about AI makes sense."
"Do you have some alternative view of what will happen? How do you address XYZ?"
"What makes it an 'illusion'? I challenge that framing because it dismisses our ability to analyze and understand yada yada."
None of this is relevant.
I'm pointing at something that comes before these thoughts. The thing that fuels the fixation on the worldview.
I also bet this is the thing that occasionally drives some people in this space psychotic, depressed, or into burnout.
The basic engine is:
There's a kind of underlying body-level pain. I would tag this as "emotional pain" but it's important to understand that I really am pointing at physical sensations.
The pain is kind of stored and ignored. Often it arose from a very young age but was too overwhelming, so child-you found methods of distraction.
This is the basic core of addiction. Addictions are when there's an intolerable sensation but you find a way to bear its presence without addressing its cause. The more that distraction becomes a habit, the more that's the thing you automatically turn to when the sensation arises. This dynamic becomes desperate and life-destroying to the extent that it triggers a red queen race.
A major unifying flavor of the LW attractor is intense thought as an addictive distraction. And the underlying flavor of pain that fuels this addiction is usually some variation of fear.
In not-so-coincidental analogy to uFAI, these distracting thoughts can come to form autonomous programs that memetically evolve to have something like survival and reproductive instincts — especially in the space between people as they share and discuss these thoughts with each other.
The rationalist memeplex focuses on AI Ragnarok in part because it's a way for the intense thought to pull fuel from the underlying fear.
In this case, the search for truth isn't in service to seeing reality clearly. The logic of economic races to the bottom, orthogonality, etc. might very well be perfectly correct.
But these thoughts are also (and in some cases, mostly) in service to the doomsday meme's survival.
But I know that thinking of memes as living beings is something of an ontological leap in these parts. It's totally compatible with the LW memeplex, but it seems ...