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The Adventure continues! The Party finds themselves in the Big Valley community, deep within the Omindian wilderness where an important luminary has gone missing deep within the mines. Dax catches up with an old friend from the war. Silas hears odd messages from Philiidilinii. Loop entertains a group of bar patrons as Muddle acts as merch seller.
The party discover the secrets hidden within the hallow plateau and learn more about their Drow friend.
Deep within the plateau is a strange stone and a strange elf.
The fight begins. The Party has found themselves facing off against void beasts on the top of this mysterious plateau. A strange elf-looking being has seemingly been raised from the dead and Silas is determined to find out more.
The party makes their way East on the heels of that pesky Omruda. Their trail leads them to a familiar Plateau somewhere in the middle of the Omnidian jungles.
After the pitiful showing at the Frontier’s Landing Council Chambers, the Frontier’s Fortune Foundation decides to head East, deeper into Omindia. They gather supplies, gather their friends and head out.
The Frontier’s Fortune Foundation is called to account for their activity in Old Frontier’s Landing.
The Party finds a new friend in Loop Nimblewood, a famous bard from Dollenshime trying to make her name known throughout this new land of Omindia.
They also find that the Frontier Fortune Foundation mansion has progressed and some basic accommodations have been met.
After the attempted assassination of Popo, the party finds a new friend to help dispatch the near-do-wells on the streets of Frontier’s Landing.
The Frontier's Fortune Foundations have some time off in Frontier's Landing and they spend that time shopping. Of course.
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