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With gang members both spiritually and physically wounded, the Ghost Leaves are starting to get more attention from those who dabble in the occult. Sabrina delivers some tragic news to a friend, Vinly encounters a fearsome whisper, and Halfdan has a vision of something on the edge of the veil.
Ged, owner of a gambling den by the docks, wants the weird noises coming from below his property to be stopped. He enlists the aid of the Ghost Leaves to don their waterproofs and explore what lies beneath. They quickly learn that beneath Doskvol is simply more Doskvol, and down there in the dark, some things that should have long since passed on still cling to the world of the living.
Recovering from their first assassination, the Ghost Leaves lick their rat-inflicted wounds and try to find ways to keep their heads down. Halfdan covers their tracks, Sabrina continues her feud with her designated hater, and Vinly finds out what happens to those who fall beneath the wheel.
I've played around with some new editing tools so hopefully this sounds less like audio poison - let me know if it still sounds terrible.
Dr Elric Stroginobocks wants his rival, Dr Gustav Stenton dealt with, and that means asking the Ghost Leaves to do their first ever assassination score. Having never (intentionally) killed people before, the gang realise that their target might actually be a decent fella, but they still have a job to do despite that. As you'd expect, they get in over their heads, and have their first terrifying encounter with a power higher than any Bluecoat.
Now that they've secured a supplier for some premium Iruvian coffee, our gang of Hawkers set about the difficult task of expanding their workforce. Vinly gaslights his grandmother, Sabrina starts a new life as a casting director, and Halfdan sets to work building a great machine in the basement, helped by their resident ghost.
Our gang of Hawkers are visiting a trade show at the Iruvian Embassy in order to procure a new supplier for their rare coffee beans. A nice, simple score, but there's always the opportunity to ruin the evening through rat-based nonsense. But we know they wouldn't do that though, right?
Right?
After a daring score in the Silver Stag Casino, the Ghost Leaves are rewarded by their mysterious employer, sitting within the upper echelons of Doskvol's society. Halfdan interrupts a coffee date, Vinly makes amends with his gambling buddies, and Sabrina tries to blend in with the scum of the streets.
The Ghost Leaves, under the employ of a mysterious aristocrat, are tasked with obtaining a ring from a Baron Graveden, a frequent gambler at the Silver Stag Casino. Their employer has one odd condition: the ring cannot be stolen, it must be won.
Now that the homeless have been conquered, the Ghost Leaves plan out their next move in Silkshore's premium coffee house. Halfdan grows the flock of the Church, Sabrina takes her dear uncle to the theatre, and Vinly brings sport back to the working man.
Tired of the Weeping Lady encroaching on their territory, the Ghost Leaves move against their newest recruit, Telda. Aiming to frame her for a crime they themselves are being suspected of, they need to use everything they have at their disposal to be successful. Naturally, this includes bribing urchins, political soapboxing, and wearing a silly wig.
From the publisher's feed