James Older is a Creative Director and Co-founder at Landmark Games with over a decade designing and shipping mobile titles. He leads product vision from concept to live release, mentors multidisciplinary design teams, and blends UX, economy, and monetisation to deliver player-first experiences.
His toolkit spans Unity, metagame systems, level design, gameplay balancing, KPI-driven iteration, and Live Ops planning—underpinned by hands-on user testing and clear documentation that keeps teams aligned and moving.
Previously, James was Lead Game Designer at Big Pixel Studios on a major Adult Swim IP, Senior Game Designer at Ubisoft’s Future Games of London on Hungry Shark World, and a senior designer at BIGUMAKU, with early roles at Hooplo shaping social and mobile concepts. Across roles, he has built new IP, worked with large brands, and championed quality and team growth while shipping successful F2P products to global audiences.
Chapters
00:00 – Journey into Game Development
03:11 – The Art and Science of Game Design
06:02 – Creating Engaging Game Experiences
08:57 – Understanding Player Psychology
11:59 – The Evolution of Gaming Audiences
14:47 – The Impact of Mobile Gaming
17:53 – The Role of Innovation in Game Design
21:03 – The Future of Game Monetization
23:53 – Balancing Game Design and Player Engagement
35:16 – The Evolution of Gaming Mechanics
39:26 – The Future of Gaming Technology
42:13 – Audience Dynamics in Gaming
50:34 – Building a Game Studio: Insights from Landmark
56:41 – The Emotional Connection with Virtual Pets
01:05:58 – Advice for Aspiring Game Developers
Connect with James: https://www.linkedin.com/in/jamesolder/
#GameDevelopment #GameDesign #PlayerEngagement #IndieGames #MobileGames #GameProduction #CommunityBuilding #CareerInGames