Game Wisdom

The Past, Present and Future of Horror in Video Games


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We returned to horror this week on the cast. James and I sat down with the designer of the upcoming game When Wounds Bloom: George, for a discussion on everything horror-related. After introductions, we started talking about the evolution of the horror genre. From the old days of adventure-styled, to action-horror that became known in […]
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Game WisdomBy Josh Bycer

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