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What makes Diablo 2 so timeless — and what can Path of Exile 2 learn from it?
In Episode 35 of The Path 2 Exile Podcast, we’re joined by @barricadettv to compare the enduring appeal of Diablo 2 with the evolving systems in Path of Exile 2. From build philosophy and player progression to loot, multiplayer, and new player experience, we explore what PoE 2 gets right—and where it could take inspiration from the past.We also dive into HCSSF, PvP in ARPGs, and how different types of players experience these games.
PoE 1’s Mirage League (Patch 3.28) is doing a lot of things right — and Path of Exile 2 could learn from it.In Episode 34 of The Path 2 Exile Podcast, we’re joined by Jorgen to discuss why the latest PoE 1 update has been so well received and what lessons POE 2 should take from it. From build-making freedom to endgame design and player feedback loops, we dive deep into how the two games are evolving differently.We also talk about the gambling nature of PoE, the balance between depth and accessibility for new players, update timeline predictions for POE 2, ExileCon speculation, and whether systems like Delve could eventually appear in POE 2.
Is Path of Exile 2 becoming too “on rails”?
In Episode 33 of The Path 2 Exile Podcast, we’re joined by Dr3adful to discuss the current design direction of Path of Exile 2 and whether the game is losing some of the player-driven freedom that defined earlier ARPGs. We dive into build diversity, skill design, the Infinite Atlas system, and how accessibility of information is changing the PoE experience.We also talk about Patch 0.4 impressions, GGG’s featured builds, monetization through stash tabs, upcoming plans for PoE 1’s Mirage League, and broader ARPG discussions including Last Epoch and Diablo 2.
Warrior balance in Path of Exile 2 is in a rough spot — but not for the reasons you might think.In Episode 32 of The Path 2 Exile Podcast, we’re joined by @lexdtv to break down the current state of Warrior design in Patch 0.4. From block and armour scaling issues to clunky mace skills and mobility problems, we dive deep into why the class feels broken — but not in a good way.We also discuss mid-league nerfs, build ownership, the Omen of Light changes, Herald of Ash concerns, and broader balance philosophy affecting melee archetypes.
Patch 0.5 finally has an official launch date — and there’s a LOT to unpack.
In Episode 31 of The Path 2 Exile Podcast, we’re joined by @aer0 to break down everything we know about the upcoming update. From early Patch 0.5 experiences and build impressions to major system discussions like mana stacking, life scaling, loot, and leveling — this episode dives deep into what players should expect from the next era of Path of Exile 2.We also cover PoE 1 Patch 3.28 plans, Trial of the Ancients, potential new classes, and our ongoing predictions for how Patch 0.5 will shape the meta.
Ascendancy leaks are here — and they could completely reshape the future of Path of Exile 2.In Episode 30 of The Path 2 Exile Podcast, we’re joined by @Jazzarus_ to break down the newly leaked ascendancies and what they could mean for Patch 0.5 and beyond. From Oracle and Blood Mage to Disciple of Vrashta, we analyze design direction, build potential, and how these classes could impact the evolving meta.We also dive into ignite builds, curse tech, unique build creativity, league philosophy, and ongoing Patch 0.4 experiences — plus Expedition speculation and Trials comparisons.
Is Patch 0.4.1 on the horizon—and what would it need to fix?In Episode 29 of The Path 2 Exile Podcast, we dive into the likelihood of a mid-league follow-up patch and break down the current state of Path of Exile 2. From build diversity and charm systems to Headhunter’s impact and Druid archetypes, this episode covers a wide range of balance and design discussions leading up to the big question: Is 0.4.1 coming?
Is Life scaling in Path of Exile 2 fundamentally underpowered — and will GGG ever fix it?In Episode 28 of The Path 2 Exile Podcast, we’re joined by @MajorAimless to dive deep into the current state of Life vs ES vs Evasion, the viability of HC and HCSSF, and whether Life-based defenses are falling behind in POE 2’s endgame.We also discuss Hardcore league design, the future of Path of Exile, whether GGG properly tests content, the long-term health of the current league, Infusion design, and what needs to ship before POE 2’s 1.0 launch. Plus, release date speculation, ExileCon 2026 plans, and our Builds of the Week.
Is Cast on Crit Comet unhealthy for the game — and does it need to be removed or heavily nerfed?In Episode 27 of The Path 2 Exile Podcast, we are joined by @XTheFarmerX_POE2 to talk about the current state of Path of Exile 2 in Patch 0.4, with a deep dive into why Cast on Crit + Comet might be warping balance and build diversity.We also cover league timing, the Phrecia League, whether players will miss the current loot explosion next league, the state of crafting and white bases, new player onboarding, campaign rune issues, and of course our Builds of the Week.
With Path of Exile 1 and Path of Exile 2 both in full development, can Grinding Gear Games realistically support two massive ARPGs at the same time?
In Episode 26 of The Path 2 Exile Podcast, we’re joined by @Raxxanterax to discuss the long-term implications of GGG running two live service games, how it affects balance cadence, league design, and player trust, and what it could mean for the future of both POE 1 and POE 2.We also talk about build-making philosophy, the economy, the Second Wind private league, mid-league balance changes, the new player experience, the Vaal Temple situation, and how Patch 3.28’s timing could impact POE 2’s development.
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