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Taking a Break From Gaming! We take a look at he the times when too much of a good thing... isn't.
Let's Play Better: D&D 5e: STORM KING'S THUNDER! We start a new adventure with new adventurers! Adventuring! On adventures!
Let's Play Better: 7th Sea, 2nd Ed. Part 3: Polishing our rapiers! Rubbing the Duchess to Deliver the Necklace! Other euphemisms! ARRR!
Let's Play Better: Torchbearer, Part 2: Wherein the Possible Couch becomes *integral to the plot*.
This week, we play Torchbearer! And run into what is... possibly a couch?
More 13th Age! Our noble (and unique) heroes take on a dragon! And then another dragon... mutant... thing.
Deep campaign settings! How do you craft a compelling play experience when your players don't know what the heck is going on?
We take a D&D-adjacent system for a spin! A little more narrative, with lots of tasty mechanics: 13th Age!
Our heroes meet the Heart of Sorrow, and Molly learns why vandalizing art isn't a good idea.
By Their Fruits Shall Ye Know Them. Angels! Demons! Figs! And introducing Mikloth, The Demon of Canapés!
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