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MELEE! The progenitor of all the architectural trauma and trouble has been excavated, and it’s a familiar piece of edifice. it’s time to step up or be stepped on, as the team confronts a fiery special events manager, and the scenery-chewing monstrosity behind these SICK buildings! How does a Deamon Knight who won’t use weapons fight back against such ill-wrought dangers? Answers to this burning question and more in the finale of THE HOUSE OF EAVES. We better get paid for this fracas…
The team
If you enjoy The Questing Network, support the development of the show and the game over at Patreon.com/Stillfleet
For more information, head to Stillfleet.com
DEEP IN THE INTERIOR of The House of Eaves lies a shuffling, shambling creature with stories to tell. Stories of betrayal…of management running roughshod over actors’ time schedules…and also despicable uses of magic. The nightmare continues as a haunted house’s haunted house, haunted by something house-like, may yet be further stricken by a haunting. It’s hauntings all the way down!
The team
If you enjoy The Questing Network, support the development of the show and the game over at Patreon.com/Stillfleet
For more information, head to Stillfleet.com
Entering the House of Eaves, and the Autumn haunted house looming in the Seasonal Pavilion of Copia provides no cover from strange happenings. Strange doors, injured thesbian skeletons, possessed foxes, the list goes on. Does a haunted house have a mind? It’s time to light a Brain Candle and find out. We better hurry: it’s dark, and there are concepts after us…
The team
If you enjoy The Questing Network, support the development of the show and the game over at Patreon.com/Stillfleet
For more information, head to Stillfleet.com
Team Bean. The Legumen. Legends of the Legumes. The storied team of Beans, Fasole, Hirsute and Bessemer convene in the Port of Turnip in Copia. It’s always Autumn in Copia, and the Pavilion of The Seasons is in full blustery swing. Or would be, if the haunted houses representing each Season hadn’t shut down. It’s Questing time! Time to interview labor, and interrogate management! Because something might be eating the actors. What haunts a haunted house? Could it be…ANOTHER HOUSE?
The team
If you enjoy The Questing Network, support the development of the show and the game over at Patreon.com/Stillfleet
For more information, head to Stillfleet.com
From the publisher's feed
The Stillfleet Studio is pleased to present a brand new podcast: The Questing Network, a playcast of
In the magical realm of Seasons’ Keep—where the seasons are places, and the dead don’t always die—any problem rated lower than “imminent doom” is taken care of by The Questing Network, a raggedy “un-profit” of contracted Adventurers. The Questing Network is run by all of Seasons’ Keeps’ regions: the forever Autumnal Copia, the eternally Wintry Interhart, the endlessly Springy Spring-Side, and the constantly Summery Summerside. This is the story of one particular group of official freelance Adventurers in The Questing Network, who, in nineteen smyerbitty-smyerbb, found themselves at the center of events when everything went sideways in Seasons’ Keep. Again.
The team
If you enjoy The Questing Network, support the development of the show and the game over at Patreon.com/Stillfleet
For more information, head to Stillfleet.com