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In this episode, the squad prepares for the first real strike against the Greggs as free men. And free racoons. The ducks are in a row and the first sound of steps approaches. Will the ambush succeed? Or will the squad go right back into the camp? It's D&D Night!!!!!
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In this episode, the squad moves to take the town. Guards around every corner. Tactical stealth action! Or a failure? Will the squad escape or will they be brought back to camp? It's D&D Night!!!!!
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In this episode, the squad starts the escape. Will they make it through the tunnel? Will The guards find them? Will the plan last more than 10 minutes? It's D&D Night!!!!!
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In this episode, the squad finishes the plans for the escape. We need a route, a tunnel, and a minotaur? Will the squad stick together? Or will we have to escape on our own? It's D&D Night!!!!!
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In this episode, the squad finishes the fight and moves to a heroes welcome! Unless a bigger hero comes along... Where is that theme music coming from? It's D&D Night!!!!!
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In this episode, the squad deals with the boss! Hopefully. Maybe. Kinda? There is a lot going on ok?!? It's D&D Night!!!!!
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In this episode, the squad continues to fight the lizardmen in their path. Seems easy. Until they end up in between the hunters and a spiky wall! It's D&D Night!!!!!
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In this episode, the squad moves on to the lizardmen. With the children saved this should be easy right? What could be worse than guns? And what's that sound coming from the bushes... It's D&D Night!!!!!
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In this episode the squad has to deal with the guards without hurting the children. No fireballs for you Frath! This will need a steady hand... and more fire! It's D&D Night!!!!!
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In this episode, the squad plans their attack to save the children! But now they know they are surrounded on all sides. Although they might be able to use that to their advantage... It's D&D Night!!!!!
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