The Replayables

The Replayables

By RetropolitanComedyLeisureVideo Games
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The Replayables episodes

  • P.T.

    In this episode of the miniplayables, our hosts are chatting about P.T., the playable teaser for Silent Hill. They talk about the dread of walking a dark, looping hallway and the tension of waiting for a jump scare that never comes. They also talk about the crying baby and finding what was making the noise in the bathroom sink.
    The conversation shows how P.T. built fear through anticipation, not cheap scares. If you remember your own first run through the loop, tell us in the comments what made you too afraid to walk down the hallway.

    29 min
  • Mario Kart 64

    Welcome back, racers! On this episode of The Replayables, host Alex (Retropolitan Gamer) is joined by Gary and Tony to ask whether Mario Kart 64 is the most replayable game of all time. They share how they first played it, from summer 1997 couch races to late-night band sessions. Then they dig into what has aged best and worst: the tricky power-sliding, item balance, the 16-course lineup and the soundtrack, against rubber-banding CPUs, a short battle mode and a steep learning curve for new players.

    Then comes a speed round on favorite racers, courses, cups and weapons, with some strong opinions about Toad, Rainbow Road and Royal Raceway. The crew also talks about the game's legacy and how it shaped four-player racing. If you grew up fighting over the controller, hit play, then tell us your favorite course in the comments.

    50 min
  • Snowboard Kids

    Is Snowboard Kids just “Mario Kart on a snowboard,” or a deeper, stranger N64 racer? On this episode of the Miniplayables, Alex and Tony revisit the game’s chaotic weapons, tricky shortcuts, ski-lift choke points, and money-based shop system. From the overpowered bowl attack to learning when to save an item for the perfect moment, they explore how mastering the courses can turn a seemingly simple race into a strategic showdown.
    Tony shares childhood memories of playing with family and friends, while Alex approaches the game as a first-time player and compares it with Mario Kart 64, Cool Boarders, SSX, and 1080 Snowboarding. Together, they talk about the game’s unusual courses, character and board differences, multiplayer mayhem, and whether Snowboard Kids deserves to be remembered as one of its generation’s best snowboarding games.

    23 min
  • Silent Hill

    Silent Hill on PS1 is still one of the most important horror games ever made—and this episode explores why it hit so hard. Alex and George revisit the 1999 classic, from its fog-soaked atmosphere and unsettling sound design to its map system, hell dimension, and monster designs that remain disturbing today.

    Together, they discuss how the game holds up, compare it with Resident Evil and other survival-horror favorites, and trace its influence through games like PT and Alan Wake. They also dig into the game’s tank controls, puzzles, multiple endings, and debate how well the movie adapted its strange, creepy world. Whether you’re a longtime fan or curious about this PlayStation classic, join this episode of the Replayables for a trip through the fog and a look at how Silent Hill helped shape horror gaming.

    58 min
  • Tony Hawk's Pro Skater 5

    Tony Hawk’s Pro Skater 5 had one job: bring back the magic after a five-year drought. Instead, it became the cautionary tale that may have scared the whole franchise out of ever taking a real creative swing again. On this episode of The Unplayables, Alex, Randy, and Gary break down the game’s broken missions, empty levels, bizarre physics, and rough performance while looking back at what made classic Tony Hawk games so memorable.
    The hosts also compare Tony Hawk's Pro Skater with other extreme sports favorites, from SSX and Skate to Dave Mirra and Jet Moto. They discuss whether the series can ever make a true comeback, what makes a great crossover, and whether a persistent online skateboarding game could work if it were done right. If you love Tony Hawk or grew up with arcade sports games, join the conversation—and find out why the crew calls Tony Hawk’s Pro Skater 5 unplayable.

    1 hr 3 min
  • Mario Draft

    The Replayables crew is back for its second-ever games draft, this time picking the best in the Mario franchise. Every pick matters, from Super Mario World and Mario 3 to Galaxy, Odyssey, Mario Kart 64, and some unexpected deep cuts.

    Alex, Randy, Gary, George, and Tony make their cases for 2D classics, 3D adventures, RPG favorites, party games, and more. Hear the crew debate what makes a Mario game essential, defend their picks, and weigh the franchise’s different eras—including standout contenders like Paper Mario: The Thousand-Year Door, Mario Maker, Mario Party 3, and Double Dash.

    If you’ve ever argued about which Mario game deserves the top spot, this episode is for you. The draft gets competitive, the takes get personal, and the picks may inspire you to build your own list. Listen along and decide: which game would you choose first?

    1 hr 55 min
  • Geometry Wars: Retro Evolved

    Alex and George revisit Geometry Wars: Retro Evolved, the addictive and often maddening Xbox Live Arcade shooter that kept players coming back for one more run. They talk about dodging the erratic green boxes and pink envelopes, chasing high scores, and how the game stood out among the early Xbox 360 arcade releases. The conversation also explores Geometry Wars’ wider impact: how affordable, carefully curated downloads helped make console gaming more accessible and paved the way for indie favorites like Braid, Castle Crashers, and Super Meat Boy. If you remember the early days of Xbox Live Arcade, or want to learn how a small game helped change console gaming - this episode is for you.

    17 min
  • Super Mario Bros. 2/Lost Levels

    On this episode of Replayables, Alex and George take on both versions of Super Mario Bros. 2: the quirky U.S. release adapted from Doki Doki Panic and Japan’s famously challenging Lost Levels. They revisit how they first discovered the games, what made Mario 2 feel so different, and how Nintendo’s unusual choices shaped the series.The hosts discuss what still shines—from distinct character abilities, vertical level design, and memorable music to the oddball charm that made this game stand apart. Then they turn to The Lost Levels: poison mushrooms, tricky jumps, unforgiving difficulty, and the satisfaction of finally overcoming a tough level.Were these two games a risky detour or a pivotal turning point for Mario? Join the conversation for a nostalgic, lively look at the games’ legacy, their quirks, and how they helped set the stage for what came next in the series.

    56 min
  • Disney's Aladdin

    The Sega Genesis Aladdin is still one of the best movie-to-game adaptations ever made - but it is also brutally harder than your nostalgia remembers. If you grew up with Disney games, 16-bit platformers, or you are still arguing over whether Genesis or Super Nintendo got the better version, this episode is for you.

    George, Alex, and Gary break down why Aladdin feels so good the moment you pick it up, then becomes a ruthless test of timing, memorization, and patience once the difficulty ramps up. They talk about the hand-drawn look, the movie music, the sword-and-apple combat, the hidden secrets tucked into levels, and the infamous late-game sections that can burn through your continues fast.

    If you love retro gaming or Disney nostalgia, this is a perfect listen. It is a sharp, funny look at a classic that still holds up - even when it absolutely does not want to be beaten.

    18 min
  • Mortal Kombat

    Mortal Kombat was supposed to be just another fighting game. Instead, it became a cultural phenomenon, triggered Senate hearings, launched a franchise, and made kids choose sides in the Genesis vs. Super Nintendo war.
    Tonya Blade and Stream Tsung break down why the original game hit consoles so hard in 1993—from its digitized sprites and Mortal Monday hype to the blood code, secret moves, and unforgettable fatalities. They compare the Genesis and Super Nintendo versions, revisit the game’s clunky controls and arcade-to-home-console transition, and explore how word of mouth made Mortal Kombat feel like forbidden knowledge.
    The conversation also looks at the game’s wider impact, from Senate hearings and the creation of the ESRB to its movie franchise and influence on gaming culture. Perfect for retro gamers, fighting game fans, and anyone who remembers when Mortal Kombat ruled playground debates, living rooms, and cable news.

    1 hr 4 min

About The Replayables

From the publisher's feed

Every week, we dust off the cartridges and dive deep into the golden age of gaming, from 8-bit classics to the console wars that defined a generation. We bring equal parts nostalgia and honest…