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The Raiding Party seize on to the only information they have, gained by Lieff through copious amounts of gold.... An unassuming cooperage may be the key to Bimlax's operation.
The Raiding Party reaches Bjoriand, Holy City of Kord and part of the Torvenburgen Jarldom... Will they be able to snuff the smuggling operations of Bimlax? Where do they start?
The Raiding Party comes into contact with the guardian of Torvenburgen lands... and some receive an ominous message.
The Raiding Party find themselves on the long road to Bjoriand, but strange things are happening as they travel. The ground shakes, the air blusters... What could it be?
The party make their way Eastward, toward the looming task awaiting them in Bjoriand; dismantling the smuggling operation of a powerful Beholder....
The party discover the means by which this mysterious fog has manifested itself.. and work to rectify that which has gone terribly wrong.
A new One Shot awaits! Our adventurers are brought aboard a merchant vessel travelling across the platinum sea! But what awaits them? Ships have gone going missing en masse across this body of water, with no signs of their presence being found.
The Raiding Party is reunited with Mert, their goblin friend and member! Now all they have to do is catch their breath and figure out what the heck they're going to do!
The Raiding Party find them in an increasingly difficult defense of the town of Speygrun. Will they succeed, be defeated, or have to retreat?
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