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Jumping right into a new arc and a new game, we start off with something we haven't done since the Fate Core System, character creation! Join us as we build our new team and get a small idea of what's to come in this zero episode. Stick around after the break for the short, but important, prologue to our new adventure. Hope you enjoy and don't sniff glue!
Sit down with us once again to talk about another game finished. Come find out what was missed, what was skipped, and what was totally improvised. As we dig into the story of the crew of the BD514 and the mechanics of Starfinder in general. We hope you enjoyed our adventures in space and also hope you stick around for what's next for us here at The Rolled Standard.
With Vohxa at their back and a flimsy story for EJ Corp., the crew tries to settle things with Tar to smooth things over. At the same time, Tar tells them of an invitation from Sinjin to meet, with an offer of another job. After hearing Sinjin's plans, the boys all receive a message that helps to lock in their decision. After a little research and a lot of hacking, they find their quarry, but not before 3 finds himself in a compromising situation. 3 dresses as a janitor, Glenn watches the door, and Doc cuts the loose ends, this week on The Rolled Standard.
Picking up during a tense showdown, our team fights for what they believe. After the dust (snow) has settled, the "team" takes what remains of their cargo to the awaiting Authority armory with their teeth and other body parts clenched tight. They make their drop-off and quickly leave the planet after an interesting interaction with Commander Vash and then the Resistance. 3 lies, Glenn lies, and Doc tells the truth, this week on The Rolled Standard.
After a mixed-up encounter with the bounty hunter, Horizon, the crew takes a job from an associate of Sinjin, a very powerful underworld boss and an old friend of Glenn. Making it to the war-torn planet of Vohxa our guys catch no breaks finding out they have to carry their haul by truck up a mountain. After a strange figure speaks to them about the load they're carrying, the team is "split" with potentially deadly consequences. 3 takes the keys, Doc fires two shots, and Glenn sings "She'll Be Comin Round The Mountain", this week on The Rolled Standard.
With the boys finally home at Absalom Station, they take some time to restock on goods and visit some friends. After another six-day trip in the drift, they make it to Apostae where they hope to pick up an easy job from an acquaintance of Glenn's. Waiting for their meeting, the team gets caught up in some drama they shouldn't have been a part of. Glenn looks for a costume, 3 visits an old fling, and Doc does some interesting research, this week on The Rolled Standard.
With 52 episodes spanning 7 different games, we decided to do a little reflecting on where we've been. In this bonus episode, for our one-year anniversary, we talk about our favorite arcs and characters, what moments were most impactful to us and the (luckily) few struggles we had to overcome to get here. All that, plus a special guest (you know), in this, our first Year In Review.
Hey there, everyone! This time around, we'd like to take a moment to just say thank you. Whether you've listened from the beginning or are new to the show, thank you for being a part of the journey so far. To commemorate one year of the show, we give you what we're calling our One Year One-Shot, a nearly two-hour-long story set in White Hills, Arizona in the year 1888. We had a blast recording it and, after spending a little extra time in post-production, we hope you enjoy it too. With all that out of the way, we present to you Sundown Over White Hills, this week on The Rolled Standard.
From the publisher's feed