Coffee, Code & Shaders: Real-Time Rendering Conversations

The Sad State of Hardware Virtual Textures


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Today we will talk about this paper by Antonie Richermoz and Fabrice Neyret, in which they explore the implementation of virtual textures in software, while also highlighting the limitations and performance issues of hardware-based virtual textures on current systems, aiming to encourage IHVs and driver developers to improve support and make their use more practical.


Read full paper:

https://hal.science/hal-05138369v1/document

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Coffee, Code & Shaders: Real-Time Rendering ConversationsBy Jacobo Ríos