The Sausage Factory

The Sausage Factory

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The Sausage Factory episodes

  • The Sausage Factory Episode 107: Evil Twin Artworks
    Naval warfare is something video games has toyed with for some time with the most famous being Assassins Creed Black Flag. But one board game that covered sea battles was Warhammer Man O War. A tabletop game that had players fighting one another on the high seas of the Warhammer world. Chris ORegan talks to James Carroll of Evil Twin Artworks about how they have made a digital version of this now out of print game.
    Topics covered include Adam and Joe Show, tabletop games and early access releases.
    Running time: 01:11:28
    1 hr 12 min
  • The Sausage Factory Episode 105: Digital Bounce House
    Point and click adventures has suffered a resurgence of late thanks in no small part to the work of Widjeteye and Double Fine. Digital Bounce House is a developer that has made Tick's Tales, a point and click adventure with an eye for satire and pop culture rolled into a very funny and well made game.
    Show host Chris ORegan chats to Bryce Covert of Digital Bounce House about Ticks Tales along with the usual delve into his own career as well as his continued affection towards the point and click genre.
    Running time: 01:08:31
    1 hr 9 min
  • The Sausage Factory Episode 94: Tom Lean
    Something quite odd and wonderful happened in the early '80s in the UK. It was the sudden arrival of 8 bit computers on the high street, and the nation became gripped by these underpowered computers that no-one knew what to do anything with. These machines ushered in the UK's videogames development industry.Tom Lean chats to show host Chris ORegan about his recently released book, Electronic Dreams, which charts the history of this key part of computing history.
    Running time: 00:53:09
    54 min
  • The Sausage Factory Episode 91: Revolution
    There are very few developers that can boast about remaining in existence for 25 years and Revolution is one of them. Launched in 1991, the developer made its debut with Lure of the Temptress, a point and click adventure game that show host Chris ORegan remembers very fondly playing on his Atari ST back in the dim and distant past. After all these years Chris finally meets one of the founders of Revolution in the form of Charles Cecil; a veteran of the video game development community he has been making games for over 35 years.Revolution are on the brink of releasing a collection of all of their games that they have released to date in a special collectors edition and Charles has agreed to appear on The Sausage Factory to talk about it.Music credits: Start tune - Lure of the Temptress, Mid tune - Beneath a Steel Sky, End tune - Broken Sword.
    Running time: 01:12:19
    1 hr 13 min
  • The Sausage Factory Episode 88: Foam Sword Games
    The brilliantly named Foam Sword Games join Chris ORegan on The Sausage Factory to talk about their recently announced and crowd funded game, Knights and Bikes. Moo Yu is one half of the developer who has been making games for quite a long time and he has worked with Insomniac Games as gameplay programmer for the Ratchet and Clank games and Media Molecule on Little Big Planet titles. Moo talks about his studies at UCLA and his eventual migration to the UK where he found a place to make non-violent games with rich worlds and story lines.
    You can find the Kickstarter for Knights and Bikes here.
    Running time: 56:14
    57 min
  • The Sausage Factory Episode 82: Campfire Games
    The American Civil War has been the subject of video games on a few occasions, with North and South being one of the most celebrated. What Campfire Games, creators of War of Rights hope to bring this conflict back under the video game spotlight by bringing a squad-based FPS into being. Chris ORegan chats to Clark Morningstar, who is the historical advisor for War of Rights about the difficulties the team faced when simulating muzzle loaded rifles.
    Running time: 51:56
    52 min
  • The Sausage Factory Episode 78: Spilt Milk Studios
    You would be surprised how many full games are born from game jams. Tango Fiesta is just such a game as it came into being during EGX Rezzed 2012 where Andrew Smith joined with a collection of other developers to make a game that is set in the 1980s. Three years later and a lot of development and effort the game is now out on Steam and Andrew chats to Chris about his beginnings making mods through to being a full blown game developer.
    Running time: 01:02:39
    1 hr 3 min
  • The Sausage Factory Episode 76: Sigtrap Games
    Descent is a game that has a special place is show host Chris ORegans heart. So when he happened upon Sublevel Zero at this years Rezzed it took a great deal of effort for him to not well up and shed a tear or two.So impressed was he by Sublevel Zero that he wrote this hands on preview of it here. Chris invited Sigtrap games onto The Sausage Factory during Rezzed and six months later they finally agreed to take part in the show following the full release of Sublevel Zero. Many things are discussed in this show and it is one of the longest episodes ever and the discussion is a fascinating one.
    Running time: 01:44:49
    1 hr 45 min
  • The Sausage Factory Episode 72: Ragequit Corporation
    Mash-ups of game genres can be a little hit and miss as they focus on aspects of their respective genres that are not complimentary to one another. Thankfully, Strike Vector EX does not suffer from this as it manages to bring together FPS gameplay mechanics into air combat sims, which was last attempted in games like Descent. Show host Chris ORegan chats to Paul Chadeisson of Ragequit Corporation about Strike Vector EX, along with his years playing Quake 3 and Unreal Tournament.
    Running time: 37:45
    38 min

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