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The party resumes their fight against the malicious night hag and her nightmare steed.
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We continue following of Tobias and his new friends in their voyage to save Barthal's father and many others stranded at sea.
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While the party continues to retake Charredstone Keep, we flashback to a new set of heroes and a few familiar faces.
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Following their strange conversation with Advisor Isig, the party continues forward, eventually encountering an old foe.
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Dealing with the loss of their guard drake companion Chomp, the party moves through the floor and finds their way into an interesting and unusual conversation.
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After frantically searching for the companions of the fallen cultists, the party finally encounters their leader Yenhal Druth, the antipaladin of the demon lord Aman'qir.
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After quickly dispatching the zealots of the demon lord Aman'qir, the party quickly races to find the likely companions they dying zealots called out to.
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The party finds human cultists, followers of the demon lord Aman'qir, quartered within the fiend-held Charredstone Keep.
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The party continues on through the fallen dwarven fortress, finding a long abandoned blacksmith shop and a large, odd stable of sorts before waking something sinister.
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Continuing their fight against the undead necromancers, the party faces a traitor as the catfolk woman Glimmer reveals herself as a night hag and joins the fight.
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